 
 Viz Artist User Guide
Version 3.12 | Published October 17, 2019 ©
Working with Image Items
The maximum resolution of an image that can be imported and used as a texture in Viz Artist, is 16k.
This section contains information on the following procedures:
To Add an Image to the Graphic Hub Database
-     Import Images: Images can be imported from a hard disk or a network share to the GH database (see Advanced Issues with Video Codecs). 
-     Create a Snapshot: Images can be created by taking a Snapshot of the Scene Editor. 
-     Image Editor: In the Server Tree, open an Image in the Image Editor (double-click the Image), modify (if required) and select Save as... 
To Edit an Image
-     Double-click the image to open the Image Editor. 
-     In the Image Editor that opens, define the new settings. 
-     Click the Save button. 
To Export Images
You can export one or multiple images. Exporting RGB images with alpha creates RGBA image files.
-     Select the image(s) to be exported. 
-     Open the Select Export Directory panel and select the folder where the image should be exported to -     Select Export... from the Server Menu, or (when only one image is selected) 
-     Right-click the image to be exported. In the menu that opens, select Export...   
 
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-     Select an image format for export. Note: The exported image retains its original name.