Viz World User Guide
Version 17.0 | Published January 24, 2018 ©
Region to Texture
The plugin can be found in the folder: Viz Artist 3: Built Ins -> Container Plugins -> Maps.
The plugin is used to simulate shadow effects for 3D regions. This is achieved by creating a texture of a region’s contour. The plugin works in two modes: by creating a single texture that applies to all regions in the scene or by creating multiple textures that applies to each individual region.
In order to work with a single texture the plugin must be placed on the Region Holder container.
In order to work with multiple textures the plugin must be placed on a container above the 3D Region container.
This section contains information on the following topics:
Properties
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Dynamic Shift: Shifts shadow texture more when Navigator is farther away. This could be used to better see the shadow from farther distances.
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Dynamic Shift Amount: Sets the extent of the Dynamic Shift.
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Attach to Light: When enabled, light direction will be considered according to the positioning of the shadow texture. When disabled, Shift Direction allows you to manually set the direction of the shadow.
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Light ID: Sets the ID of the light to be considered.
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Texture Size: Sets the size of the shadow texture. The larger the texture, the better is the visible quality; however, it also requires more rendering time.
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Blur Amount: The extent to which the texture will be blurred to resemble the appearance of a shadow.
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Shift Direction: Sets the shift direction of the shadow manually and according to the region. This setting can only be used if the Attached To Light setting is disabled (Off).
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Shift Amount: Sets the amount of shift.
Working with Region to Texture
To create a simple Region to Texture scene
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Add the Map Builder Plugin plugin to the Scene Settings
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Save the scene
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Open the Map Builder Plugin editor and click Launch Wizard
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This will open the Map Builder. Note that it may open behind Viz Artist.
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From the Choose Scene Type dialog box select Navigator
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Click the Base Map
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This will open the Viz World Maps Editor
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Select a stylesheet for your map and click OK
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Click the map for Destination 01
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This will open the Viz World Maps Editor
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Click the Browse Map button (see Map Tool Bar) and select two regions (e.g. Trentino-Alto Adige and Lombardia in Italy) and click OK
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Click Build
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Save the map template file to your desired location (e.g. C:\Temp\Maps)
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Once saved, the map scene will be generated
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For creating a single texture do the following:
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Navigate the scene tree to the Region-Holder container found under object -> MapAndHops -> GeoReferenceMap -> Holders ->
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Add the Region to Texture plugin to the Region-Holder container
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For creating multiple textures do the following:
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Navigate the scene tree and split the Region__<name> container found under object -> MapAndHops -> GeoReferenceMap -> Holders -> Region-Holder -> Destination-n
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Add a new group as a sub-container of the Region__<name> container
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Add the Region to Texture plugin to the new group container
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Open the Publish To Design editor and click the Publish and Refresh button
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To adjust the textures, split the merged region containers and adjust the settings available in the Region to Texture editor