Viz World User Guide
Version 17.0 | Published March 11, 2019 ©
Using the Map Name Editor
This section describes how to use the Map Name Editor. See the following sections for more information:
To create a new language file
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Start Windows Explorer
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Create a folder named Languages in the following location:
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32 bit: C:\Program Files\Curious Software\Curious World Maps\SharedData
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64 bit: C:\Program Files\vizrt\Viz World\SharedData
 
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In the folder you can either place an empty file called <my language>.mdx or copy and rename UserNames.mdx (if you already have changed a lot of the label names)
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Start the Map Name Editor executable found under
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64 bit: C:\Program Files\vizrt\Viz World
 
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Edit the new file
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Your language will be added as a new column
 
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Click Save Changes
 
To add language specific translations
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Start the Map Name Editor
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Connect to your Viz World Server
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Right-click and select your language column representing your custom language file
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Search for the name that needs a language specific translation
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Enter the translation and click Save Changes
 
To use the new language file
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Start the Server Configuration tool and log on to your Viz World Server
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Select the Maps’ Display section
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Set the Alternate Label Display’s first option to be M-Language (multi-language)
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Start for example Viz Artist, create a maps scene and launch the Map Editor (WME)
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Right-click the map area and select your language from the appearing context menu
Note: Setting a language in WME does not affect the language used in Viz Artist.
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For Viz Artist add/edit the VizWorld.ini file under C:\ProgramData\Vizrt\viz3\Maps and add the following entry:
language=[my Language ID] -     
or (dynamically) send the following command to Viz Engine:
MAPS LANGUAGE [my Language ID]Note:my Language ID refers to the order in the list of languages, English = 0, Norwegian = 1etc. See the above screenshot.
 
See Also