Viz Artist User Guide
Version 3.14 | Published October 30, 2020 ©
Topography
The Topography plug-in is the user interface for the topology in a scene. It is used to either load or build a topology from scratch which can be used by topology aware plug-ins like Topo Arrow, Topo Rect or Topo Ring. Areas where these plug-ins can be of use are for example ski jumps, golf greens or other surfaces which are not 100% planar.
Adding virtual elements which should not float above the ground require the knowledge of the terrain or topographical relief. Geometry plug-ins can make use of this knowledge and act like a cloth where the deformation along the vertical axis is defined by gravity and the topographic relief.
Note: This plug-in is located in: Built Ins -> Geom plug-ins -> Topo
Topography Properties
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Use LOD: Enables/disables dynamic level of detail.
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Files: Shows a list of topography files.
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Name: Shows the current file name.
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Load: Loads the topography from the currently selected file.
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Save: Saves the topography to the current file name.
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VertexX: Determines the X coordinate of a vertex to add to the topology.
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VertexY: Determines the Y coordinate of a vertex to add to the topology.
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VertexZ: Determines the Z coordinate of a vertex to add to the topology.
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NormalX: Determines the X component of the normal vector for the vertex.
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NormalY: Determines the Y component of the normal vector for the vertex.
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NormalZ: Determines the Z component of the normal vector for the vertex.
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AddVertex: Adds a new vertex to the topology.
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iA: Determines the first index of a vertex of a triangular face.
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iB: Determines the second index of a vertex of a triangular face.
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iC: Determines the third index of a vertex of a triangular face.
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AddFace: Adds a new triangular face to the topology using ia, ib and ic.
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Build: Attempts to automatically triangulate the vertices which have been added to the topology.
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Clear: Deletes all vertices and faces from the topology.