Viz Artist User Guide

Version 3.14 | Published October 30, 2020 ©

CINEMA 4D

This section details how to work with CINEMA 4D and Viz Artist.

The CINEMA 4D and Viz Artist integration imports complete geometries, lights, and animations, from CINEMA 4D to Viz Artist. Viz Artist imports scenes from CINEMA 4D without the need for a local installation of CINEMA 4D on the Viz Artist workstation. 3D objects are imported either as their direct primitive object counterpart in Viz Artist, or as meshes.

Viz Artist integrates a CINEMA 4D LiveLink tool that lets you make changes to a scene in CINEMA 4D. When Viz Artist is in On Air Mode, it updates live based on your changes. The CINEMA 4D LiveLink tool is able to update the position, rotation and scaling properties of all objects in a Scene.

IMPORTANT! Vizrt issues the license required for the import of CINEMA 4D Scenes.

This section contains the following topics:

System Requirements and Configuration

The following are the minimum requirements to import CINEMA 4D Scenes to Viz Artist:

  • Viz Artist 64-bit version.

  • License: Maxon CINEMA 4D license.

  • To Import:

    • Viz Artist: Version 3.7 or higher (64-bit only).

    • License: CINEMA 4D import license.

Refer to the following version compatibility table:

Viz Artist

CINEMA 4D

3.12, 3.13, 3.14

Version R19

3.10, 3.11

Version R18

3.9.0, 3.8.3, 3.8.2, 3.8.1

Version R17

3.8.0, 3.7.2, 3.7.1, 3.7.0

Version R15

IMPORTANT! If the CINEMA 4D version is R15 <= SP2, do the procedure detailed in <viz install folder>\r15_sp2_fix after installation.

CINEMA 4D Settings

To make sure that CINEMA 4D saves all the information Viz Artist requires when importing from .c4d files, enable Save Polygons for Melange in CINEMA 4D’s preferences.

To Enable Save Polygons for Melange

  1. Open CINEMA 4D.

  2. Choose Edit > Preferences > Files.

  3. Check the Save Polygons for Melange checkbox. If required, check the Save Animation for Melange checkbox. This setting generates Key Frames for animations that CINEMA 4D’s MoGraph toolset produces, by baking the key frames into the timeline. This can have a performance impact when playing out the scene in Viz Artist.

CINEMA 4D Scenes for Import

This section details how to create a CINEMA 4D scene for import into Viz Artist.

To Create a CINEMA 4D Scene for Import

  1. Create a scene in CINEMA 4D.

    images/download/attachments/50624068/CinemaImport_1.jpg
  2. Select File > Save/Save As…, and save the scene to your desired location.

  3. Import the CINEMA 4D scene (.c4d) to Viz Artist (see Import Files).

    images/download/attachments/50624068/CinemaImport_2.jpg
  4. Load the scene in Viz Artist.

    images/download/attachments/50624068/CinemaImport_3.jpg

Reimporting CINEMA 4D Scenes

When you change a CINEMA 4D scene already imported to and changed in Viz Artist, you can reimport the updated scene without compromising the changes in Viz Artist.

  1. Open the existing scene in Viz Artist and make some modifications.

    images/download/attachments/50624068/Cinema_reimport_1.jpg
  2. Open the existing scene in CINEMA 4D and make some modifications.

    images/download/attachments/50624068/CinemaImport_1.jpg

    images/download/attachments/50624068/Cinema_reimport_2.jpg
  3. Select File > Save As…, and save the scene to your desired location. Then import the scene into Viz Artist and select the original Viz scene as reimport scene:

    images/download/attachments/50624068/Cinema_reimport_3.jpg
  4. Load the new combined scene containing the changes from both CINEMA 4D and Viz Artist:

    images/download/attachments/50624068/Cinema_reimport_4.jpg

CINEMA 4D Integration Limitations

The following limitations apply to the CINEMA 4D and Viz Artist integration when importing CINEMA 4D scenes:

Cameras

Maximum number of cameras in the scene: 16, including the editor camera.

Lights

  • Maximum number of lights in the scene: Eight. There is no support for a scale value other than 1.0 for X, Y, Z.

  • Supported CINEMA 4D light types:

    • Omni

    • Spot

    • Distant

  • Unsupported CINEMA 4D light types:

    • Parallel

    • Rectangular Spot

    • Parallel Spot

    • Parallel Spot Rectangular

    • Photometric

    • Tube

  • There is no support for:

    • Light intensity parameter

    • Shadows

    • Near/far clipping

    • Noise

    • Caustics

    • Lens Effects

    • Reflection

    • Visible Light

Materials and Textures

  • Multi-texturing is not supported.

  • The texture that is imported into Viz Artist is only the one on the Color channel of the last texture tag of an object (the one which shows on the top layer).

  • Textures generated by a CINEMA 4D shader (and CINEMA 4D shaders in general) are not supported.

  • There is no support for:

    • Polygon selections

    • Sides

    • Seamless or Repetitions settings

General Limitations

  • By default, Viz Engine does not render the backface of objects. To do this, add the Expert container plug-in.

  • The Save Animation for Melange setting in CINEMA 4D generates Key Frames for animations produced by CINEMA 4Ds MoGraph toolset, among others. This setting bakes the animations as Key Frames into the timeline, potentially leading to an enormous amount of Key Frames. This can slow down importing and playback of the scene in Viz Artist. By disabling Save Animation for Melange, you avoid baking the MoGraph animations and those Key Frames, while keeping other animation Key Frames intact.

  • Sky, Environment, Background, Foreground, and Physical Sky objects, are not supported.

  • The Floor Object is imported as a rectangle of the size 2000x2000, just as shown in the Editing mode in CINEMA 4D. After import, you can scale its size, as you require.

CINEMA 4D LiveLink Tool

LiveLink only updates changes in the position, rotation and scale of objects. It does not support changes in other parameters.