Viz Artist User Guide

Version 3.14 | Published October 30, 2020 ©

Anisotropic Light

images/download/attachments/41798806/ico_atl.png
This shader uses a lookup texture to compute the distribution of the specular component. All the shader properties are defined by the material of the container. Only Light number 1 is used and the light is always treated as a local light source.

In the figure below, the left image is with anisotropic light and the right image is with a regular material.

images/download/attachments/41798806/psh_atl_sx.png

Note: This plug-in is located in: Built Ins -> Shader -> Material

Anisotropic Light Properties

images/download/attachments/41798806/psh_atl_er.png

This plug-in does not have any properties or parameters.