Viz Artist User Guide
Version 3.14 | Published October 30, 2020 ©
Substance
This section details the Substance Shader plug-in, which renders Allegorithmic PBR (Physically Based Rendering) substances in Viz Engine.
The plug-in takes into account the position, color and enabled/disabled state of the first eight Lights in the Scene. It also supports materials with alpha properties.
Note: This plug-in is located in: Built Ins -> Shader -> Texture
Substance Properties
Note: The Substance properties panel parameters are different for each selected Substance.
The following options are available in the Basic Tab of the Substance Shader:
The substance settings depend on the settings the creator of the material has exposed:
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Substance: Uses a PBR Substances item (.sbsar file). Drag to the drop zone.
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Environment Map: Uses a latitude/longitude panorama environment map image. Drag to the drop zone.
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Anisotropic Filtering: Sets the image quality. The default value is 4X.
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Relief Amount: Sets the relief amount that the shader applies.
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Tiling: Sets the tiling.
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Emissive Intensity: Sets the intensity of the emissive properties (if the substance has any).
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Ambient Intensity: Sets the ambient light taken into account by the shader.
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sRGB Base Color: Converts the base color map to sRGB (default: on).
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Texture Rotation: Sets the rotation of the texture on the geometry.
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Texture Scaling X/Y: Sets the scaling of the texture on the geometry.
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Texture Position X/Y: Sets the position of the texture on the geometry.
To Create a Substance Shader Effect
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Create a new Container.
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Add a Cube geometry.
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Add the Substance Shader.
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Drag a Substance to the Substance drop zone.
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Drag a latitude/longitude panorama image to the Environment Map drop zone.
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Use the Substance Shader properties to modify the result, if required.
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Click Substance Settings to adjust the properties in the Substance properties panel.