Viz Artist User Guide
Version 3.14 | Published October 30, 2020 ©
Fabric Shader
On a dull surface, the impression of detailed surface structure is created by using bump mapping. The structure is defined by a normal map. A highlight is placed along the edges of the object to increase the impression of fabric surfaces.
Note: This plug-in is located in: Built Ins -> Shader -> RTTAdvancedMaterials
Fabric Shader Properties
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Velvety (Limb) Parameter: Controls the strength of the velvety effect at grazing angles of view.
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Bump Height: Manipulates the height of the created bumps and wrinkles on the surface.
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Bump Map/Normal Map: Is the texture that defines the surface structure with encoded normals.
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Technique: Shows a list of available techniques.
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Standard_Bump: Is a technique has to be used with geometry that has no standard UV texture coordinates and normals.
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Binormal_Bump: Is a technique should be used with geometry having texture coordinates and normals.
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