Viz Artist User Guide
Version 3.14 | Published October 30, 2020 ©
N Quad
Use this plug-in to create a rectangle with different attributes.
Note: This plug-in is located in: Built Ins -> Geom plug-ins -> Primitives
N Quad Properties
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Use LOD: Enables/disables dynamic level of detail.
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Tesselation U: Sets the degree of detail.
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Tesselation V: Sets the degree of detail.
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Orientation: Switches the orientation from Top Bottom to Left Right.
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Top/Left Width: Sets the width.
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Bottom/Right Width: Sets the width.
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Height/Width: Sets the height.
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Depth: Sets the depth.
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Center X: Switches the center in X between Center, Top and Bottom.
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Center Y: Switches the center in Y between Center, Left and Right.
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Shearing: Sets the shearing value, so the bottom is shifted.
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Image Mapping: May be set to Stretch or Tile.
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Crop Top/Left: Crops the top.
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Crop Bottom/Right: Crops the bottom.
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Border Geometry: Enables/disables the top and bottom border width parameters. When enabled, only the border outline is visible.
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Top Border Width: Sets the width of the top border.
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Bottom Border Width: Sets the width of the bottom border.
To Create an N Quad
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Create a new group and add the N Quad plug-in to it.
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Add a material and/or a texture to the group.
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Open the transformation editor and set Rotation X and Z to -45.0.
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Open the N Quad editor and set the following parameters:
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Set Orientation to Left-Right.
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Set Top/Left Width to 200.0.
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Set Bottom/Right Width to 0.0.
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Set Height/Width to 300.0.
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Set Depth to 100.0.
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Set Center X and Y to Center and Bottom, respectively.
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