Viz Artist User Guide

Version 3.14 | Published October 30, 2020 ©

Normal Map

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The Normal Map Shader adds a color to each face according to the direction of the face’s normal. RGB values change between 100-200 while the normal XYZ rotates.

If the Normal is pointing along the Y-axis, this gives the RGB value (100,200,100). A normal along the X-axis give the RGB value (200,100,100). 45° between x and Y-axis gives RGB value (150,150,100).

Note: This plug-in is located in: Built Ins -> Shader -> Material

Normal Map Properties

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This plug-in does not have any properties or parameters.