Viz Artist User Guide
Version 3.14 | Published October 30, 2020 ©
Noggi
Use this plug-in to create geometry objects of beveled rectangles with some attributes.
Note: This plug-in is located in: Built Ins -> Geom plug-ins -> Default
Noggi Properties
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Width: Changes the width in X-direction.
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Height: Changes the height in Y-direction.
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Bevel (top/right, top/left, bottom/left and bottom/right): Changes the bevel on each corner.
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Stretch: The result is an object like a parallelogram. Stretch is in percent (= tan(alpha)). If Geometry Type is Outline.
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Horizontal Alignment: Changes the object alignment to left, center or right. This change affects the y-rotation.
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Vertical Alignment: Changes the object alignment to bottom, middle or top. This change affects the x-rotation.
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Geometry Type: Renders the object as area- or with outline look.
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Inner Outline: Changes the vertex sequence in outline mode. Inner Outline is important for face orientation when extruding the geometry.
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Outline Width: Changes the thickness of the rendered outline.
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Edge Points: Change the number of triangles to render a beveled corner. Increasing the number increases the bevel resolution.
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Crop: Enables/disables cropping of the object. Cropping and vertex texture are only available if Geometry Type is Area.
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Crop Face (Left, Right, Bottom and Top): Crops the object on each given side.
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To Create a Noggi
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Create a new group and add the Noggi plug-in to it.
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Add a material and/or a texture to the group.
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Open the transformation editor and set Position X to -150.0.
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Open the Noggi editor and set the following parameters:
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Set Width and Height to 600.0 and 100.0.
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Set Bevel top/right and bottom/left to 0.0.
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Set Bevel top/left and bottom/right to 20.0.
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