Viz Engine Administrator Guide

Version 5.0 | Published December 20, 2022 ©

SNMP Viz Engine OIDs

This document lists all available OIDs for Viz Engine. N represents the current channel, that is 1 is for Viz Engine Channel 1 (first instance).

Viz Engine OIDs

Value OID

Description

Type

Info

27566.1.1.1.N.1

Ready For Connect

TruthValue

Viz Engine is initialized and running (On Air or Off Air).

27566.1.1.1.N.2

On Air

TruthValue

Viz Engine is On Air.

27566.1.1.1.N.3

Connected To Db

TruthValue

Viz Engine is connected to Viz Graphic Hub.

27566.1.1.1.N.4

Post Render Mode

INTEGER normalmode(0), postrendermode(1)

Post render mode active.

27566.1.1.1.N.5

NLE Mode

INTEGER normalmode(0), nlemode(1)

NLE mode active.

27566.1.1.1.N.6

Current Frame Rate

Integer32 (0..10000)

Current frame rate.

27566.1.1.1.N.7

Retrace Counter

Integer32 (0..65536)

Changing number when the Engine is rendering.

27566.1.1.1.N.8

Viz Engine Version

OCTET STRING (SIZE (0..128))

Version string.

27566.1.1.1.N.9

System ID

OCTET STRING (SIZE (0..128))

Dongle ID.

27566.1.1.1.N.10

Computer Type

INTEGER irix(0), video(1), panasonic(2), pc(3), twc(4), sgipc(5), chyron(6), unknown(7)


27566.1.1.1.N.11

TCP Port

Integer32 (0..65536)

TCP command port, 6100 or similar.

27566.1.1.1.N.12

Genlock Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)

Genlock status.

27566.1.1.1.N.13

Video In 1 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)

Video input status.

27566.1.1.1.N.14

Video In 2 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.15

Video In 3 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.16

Video In 4 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.17

Video In 5 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.18

Video In 6 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.19

Video In 7 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.20

Video In 8 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.21

Clip 1 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)

Clip status.

27566.1.1.1.N.22

Clip 2 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.23

Clip 3 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.24

Clip 4 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.25

Clip 5 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.26

Clip 6 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.27

Clip 7 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.28

Clip 8 Status

INTEGER ok(0), wrongformat(1), bad(2), droppedframes(3), unknown(4), notavailable(255)


27566.1.1.1.N.29

Texture Memory Free

Integer32 (0..2147483647)

Texture memory available in KB.

27566.1.1.1.N.30

Texture Memory Total

Integer32 (0..2147483647)

Total texture memory in KB.

27566.1.1.1.N.31

Texture Memory Used

Integer32 (0..100)

Texture memory used (percentage).

27566.1.1.1.N.32

Renderer Scene Front

OCTET STRING (SIZE (0..1024))

Scene name.

27566.1.1.1.N.33

Renderer Scene Middle

OCTET STRING (SIZE (0..1024))

Scene name.

27566.1.1.1.N.34

Renderer Scene Back

OCTET STRING (SIZE (0..1024))

Scene name.

27566.1.1.1.N.35

Post Scene Front

OCTET STRING (SIZE (0..1024))

Scene name.

27566.1.1.1.N.36

Post Scene Middle

OCTET STRING (SIZE (0..1024))

Scene name.

27566.1.1.1.N.37

Post Scene Back

OCTET STRING (SIZE (0..1024))

Scene name.

27566.1.1.1.N.38

Retrace Counter Moving

TruthValue

Computed flag; true if the retrace counter changes. Can be possibly used to detect hanging renderer.

Viz Engine Trap OIDs

On change of some of the important properties a trap (notification) is generated too. This way the monitoring system which is polling the values at regular intervals gets the change immediately. Persisting “failed” values trigger repeated traps.

Trap OID

Description

Value OIDs Included

Info

27566.1.1.1.N.0.1

Ready For Connect Changes

27566.1.1.1.N.1

Sent when state changes or periodically if value is false.

27566.1.1.1.N.0.2

On Air State Changes

27566.1.1.1.N.2

Sent when 27566.1.1.1.N.2 is true and state changes or periodically if value is false.

27566.1.1.1.N.0.3

Db Connection State Changes

27566.1.1.1.N.3

Sent when 27566.1.1.1.N.3 is true and state changes or periodically if value is false.

27566.1.1.1.N.0.4

Genlock State Changes

27566.1.1.1.N.12

Sent when 27566.1.1.1.N.12 is true and state changes or periodically if value is not 0.

27566.1.1.1.N.0.5

Texture Memory Changes

7566.1.1.1.N.29-31

Sent when 27566.1.1.1.N.29-31 is true and state changes or periodically if value is < 10000 KB (hardcoded).

27566.1.1.1.N.0.6

Retrace Counter Changes

27566.1.1.1.N.38

Sent when 27566.1.1.1.N.38 is true and state changes or periodically if value is false.

27566.1.1.1.N.0.7

Renderer Front Scene Changes

27566.1.1.1.N.32

Sent when 27566.1.1.1.N.32 is true and state changes.

27566.1.1.1.N.0.8

Renderer Middle Scene Changes

27566.1.1.1.N.33

Sent when 27566.1.1.1.N.33 is true and state changes.

27566.1.1.1.N.0.9

Renderer Back Scene Changes

27566.1.1.1.N.34

Sent when 27566.1.1.1.N.34 is true and state changes.