Viz Engine Administrator Guide

Version 5.0 | Published December 20, 2022 ©

DVE Performance

This section contains information on the following topics:

General Information

The number of DVE channels that can be used in Viz Engine depends on the video hardware. The limiting factor is the amount of memory on the card, but also the available bandwidth for transfers between the FPGA and the on-board memory. For example, on a Matrox X.mio3 card, you can scale eight 1080i surfaces to 99.9% and compose those eight surfaces at the same time. If the scaling factor is reduced, the overall DVE performance increases, due to the lowered amount of bandwidth needed. At a certain point, it might even be possible to add an additional DVE input. Looking at a single channel system fit with an X.mio3, nine inputs can be used as DVE, as one is always consumed by the background layer. However, setting the system up as dual channel, reduces the amount of DVE layers to three in each channel, considering that two background layers are used.

X.mio5

Input mapping used : 11in1out

Rate

Scaling

Foreground/Background

Inputs possible without significant performance issues

UHD 50 Hz

100%

1

4 UHD + 2 FullHD

UHD 50 Hz

100%

0

5 UHD + 1 FUllHD / 4 UHD + 5 FullHD

UHD 50 Hz

99%

1

4 UHD + 2 FullHD

UHD 50 Hz

99%

0

5 UHD + 1 FUllHD / 4 UHD + 5 FullHD

UHD 50 Hz

50%

1

5 UHD

UHD 50 Hz

50%

0

5 UHD + 1 FullHD

UHD 50 Hz

33%

1

5 UHD + 1 FullHD

UHD 50 Hz

33%

0

5 UHD + 1 FullHD

UHD 60 Hz

100%

1

3 UHD + 3 FullHD

UHD 60 Hz

100%

0

4 UHD + 1 FullHD

UHD 60 Hz

99%

1

3 UHD + 3 FullHD

UHD 60 Hz

99%

0

4 UHD + 1 FullHD

UHD 60 Hz

50%

1

4 UHD + 1 FullHD

UHD 60 Hz

50%

0

4 UHD + 1 FullHD

UHD 60 Hz

33%

1

4 UHD + 1 FullHD

UHD 60 Hz

33%

0

4 UHD + 2 FullHD

X.mio3

Single Channel Performance (1080i50)

The maximum number of DVE Assets (excluding Fore- and Background layer) on X.mio3:

Size

Maximum

100%

9

99%

9

33%

10 (Break even point ~95%)

Dual Channel Performance (1080i50)

The maximum number of DVE Assets (excluding Fore- and Background layer) on X.mio3 for each single channel:

Size

Maximum

100%

4

99%

4

33%

4

Note: The asterisk (*) denotes measurements are done with DSX Utils 9.8.0.22112 on Viz Engine 3.9.0.66266.