Plug-ins User Guide

Version 5.2 | Published March 20, 2024 ©

Glow

images/download/thumbnails/85896549/ico_glow.png
The Glow plug-in makes the lit faces of objects glow.

Note: This plug-in is located in: Plugins -> Container plug-ins -> Global

Compatibility Note: This plug-in has been deprecated in the Viz Engine Render Pipeline. It can be replaced with emissive colors and blooming effects.

Glow Properties

  • Blur Width: Sets the width of the blur (the size of the glow).

  • Strength: Sets the intensity/strength of the glow.

  • Object Strength: Sets the intensity/strength of the glow on the faces of the object.

  • Draw Texture: Uses the selected Texture for the Glow Effect. When a multi-textured object is used, use the Unit drop down box to select which of the textures to use.

  • Use Color: Changes the color of the glow when set to On. If set to Off, the glow is based on the Color (Material and Texture) of the Object.

  • Textured: Applies the Texture, or Textures, of the object on the glow.

To Add a Glow

images/download/attachments/85896549/pc_glow_tx.png

  1. Add a Sphere plug-in to the Scene Tree.

  2. Add a Material and a Texture to the Sphere container.

  3. Add the Glow plug-in.

  4. Open the Glow editor and set these parameters:

    • Blur Width: 50.0.

    • Strength: 8.0.

    • Object Strength: 0.0.

    • Enable Use Color and set the color parameter.

Examples with the same parameters and:

  • Draw Texture set to On (1)

  • Texture set to On (2)

  • Draw Texture and Texture set to On (3)

    images/download/attachments/85896549/pc_glow_x.png