Plug-ins User Guide
Version 5.2 | Published March 20, 2024 ©
3D Roads Manager
The 3D Roads Manager plug-in creates 3D Roads objects. The plug-in uses a shape file design to create roads according to the defined settings.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Maps_Man
3D Roads Manager Properties
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Roads Mode
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Global: Applies one set of road designs for all roads.
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Design: Uses a design per CWMClient. The Design field sets the roads design container that is used for building border data from a shape file. The design container should be built with a 3D Roads object and a material. No special naming convention is required.
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Target: Defines the container to be used as the parent container for the road designs when Roads Mode is set to Design.
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Me: Builds the 3D Roads objects under the current container (holding the 3D Roads Manager plug-in).
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Next: Builds the 3D Roads objects under the next container (next container in the tree and at the same level as the 3D Roads Manager container).
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Down: Builds the 3D Roads objects under the first child container.
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Container: Builds the 3D Roads objects under the container dragged into the Target container place holder. The Target Container specifies the container that holds all the 3D Roads objects.
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Source: Selects street/road source.
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WME: Uses Viz World Map Editor (WME) using the CWM client plug-in to connect to the map server.
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Shape File: Determines the shape file that contains street data to use.
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Cloud Made: Loads street data from Cloud Made. This is a web service which requires a license.
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Data Set: Loads street data from the converted data supplied by an external provider into Viz World format
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WME
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Simplify Threshold: Sets the detail reduction factor for the shape of the roads.
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Select Streets (WME): Opens the World Map Editor.
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Select Streets (Classic): Opens Map Editor Classic.
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Labels Mode: Determines how labels are created.
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None: Does not create labels.
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Partial: Creates labels only visible on the view.
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All: Creates all labels.
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Labels Only: Creates labels only, not the roads when set to On.
Cloud Made
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Simplify Threshold: Sets the detail reduction factor for the shape of the roads.
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Labels Mode: Determines how labels are created.
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None: Does not create labels.
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Partial: Creates labels only visible on the view.
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All: Creates all labels.
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Labels Only: Creates only labels, but not roads when set to On.
Data Set
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Data Set: Location of data
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Simplify Threshold: Sets the detail reduction factor for the shape of the roads.
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Labels Mode: Determines how labels are created.
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None: Does not create labels.
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Partial: Creates labels only visible on the view.
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All: Creates all labels.
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Label & Go: Uses the Label and Go plug-in.
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Labels Only: Creates only labels, but not roads when set to On.
Shape File
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Shape File: Defines a path to the shape file (*.shp), containing the border definitions. Shape files are bought from vendors specialized in Geographic Information System (GIS) and holds the actual shape data; polygons, splines, and others. Note that shape files must be stored in individual folders.
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Sort Roads By: Sets the loaded roads from the shape file in a category.
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Category: Enables the user to select one predefined category of street data. Available Road Types are Freeways, Primary, Main, Secondary and Other.
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Advanced: Splits the data into different categories using specific string types. Road Type Column specifies a column name that holds each road category. Freeways/Motorways, Primary Roads, Main Roads, Secondary Roads and Other Roads specify what string in the database file (*.dbf) that matches the road type.
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Persistent Roads: Defines whether the roads data is removed from Viz memory when the scene is closed or not.
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Sort Roads by: Defines which road type is associated with created objects. If Advanced is selected, additional parameters are enabled allowing the configuration of road types according to the data associated to the shape file.
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Category: Enables the selection of road types. Available options are: Freeways, Primary Main, Secondary, Other.
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Advanced: Sets parameters according to the data in the files associated with the shape file. Defines the road type column and the specific road type ID in the file.
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Road Name/ID Column: Determines which column which holds the Name/ID of the road.
Buttons
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Rebuild All: Rebuilds all data. If Roads mode is set to Design, 3D Roads objects are created from design. If Roads mode is set to Global, global 3D Roads renders built data.
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Rebuild All (force): Deletes any cache and force a rebuild of the cache as well as rebuilding the Viz geometry.
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Rebuild Labels: Rebuilds only the labels, but does not affect already built streets.
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Clean All: Cleans Target container from subcontainers.