Plug-ins User Guide
Version 5.2 | Published March 20, 2024 ©
Center Map
The Center Map plug-in is used with map objects to keep a point on the map in the center of the map object. The map is moved while the defined point remains centered. With a Flat map, the map is moved, but with a Globe map the globe is rotated. See also Map Tiler for more information on Flat and Globe maps.
Note: The Center Map plug-in should only be applied to map objects.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Maps
Center Map Properties
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Position: Defines how the map is centered.
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User: Enables the user to manually define a center point by setting Map Center Longitude and Map Center Latitude values.
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WPosition: Centers the map at the location of a WPosition container dragged into the Remote Container place holder.
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Navigator: Centers the map at the location of a Navigator container dragged into the Remote Container place holder.
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WPoint: Centers the map at the location of a WPoint container dragged into the Remote Container place holder.
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Map: Centers the map at the center of a dragged map into the Remote Container map.
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Frame:
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Remote Container: When Position is set to WPosition, you must drag the container that holds the World Position plug-in to this field in order to get the information.
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Map Center Longitude/Latitude: Defines information for when Position is set to User.
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Local Scale: Sets the scale parameter for the map.
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Animate to Target: Animates the map whenever the longitude/latitude value changes when enabled. This is either with a fixed defined time or using length time, it is relative to the distance it has to travel to the new value.
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Animation Time: Target value (in fields) for the animation.
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Shared Memory: Writes the longitude/latitude values to the shared memory variable defined in the Identifier field when set to Master. When set to Client it listens for values in the shared memory key.
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Type: Determines the type of shared memory to use (for more information on Shared Memory see the Viz Artist User Guide):
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Global: Scene.Map: This is the map local to the current Scene. Every scene has one map that can be used to exchange data among the scripts in the Scene.
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Scene: System.Map: The system-wide map allows for data sharing among the scenes currently loaded into memory.
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Distributed: VizCommunication.Map: A distributed map that enables data sharing among the computers connected to one Viz Graphic Hub.
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Identifier: Identifier to be used for shared memory communication.