Plug-ins User Guide
Version 5.2 | Published March 20, 2024 ©
Average Texture
The Average Texture plug-in takes an image or a media asset as a parameter and populates its average RGB color onto several places.
For example, you can use this plug-in to set the light color based on the average color of your live video signal.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Global
Compatibility Info: This plug-in works in the Viz Engine Render Pipeline only!
Average Texture Properties
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Target Type: Specifies where the average color gets applied to. This requires, that the same container also holds either a Viz 4 Light object or a Viz 4 Material Definition.
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Light Color: Forwards the RGB value to the container light.
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Material Color: The container's Viz 4 material tint receives the new color value.
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None: Disables any forwarding.
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Submit: Enables Shared Memory Support. Once this is turned on, every change calculated by this plug-in is submitted to Viz Engine's shared memory interface.
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Target Type: Defines which shared memory Map to use.
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Scene: The local scene shared memory map is used.
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Global: This is needed if several scenes on the same Viz Instances (for example, GFX channels, etc) need to be notified about changes.
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Distributed: If multiple Engines need to get these RGB changes. Changes are distributed via all connected Viz Engines on the same Graphic Hub.
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Key: A unique key used to receive the changes.
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The following script shows an example on how to use the Shared Memory Interface via Viz Script:
sub updateSHM()
dim c as Container
dim sourceName as String
dim avg as Color
avg =(Color)Scene.Map[
"average_texture_color"
]
c = Scene.findContainer(
"shm_color_text"
)
c.Material.Color = avg
println avg
end sub
sub OnSharedMemoryVariableChanged(map As SharedMemory, mapKey As String)
if
mapkey=
"average_texture_color"
Then
println(
"SHM change: "
& mapKey)
updateSHM()
end If
end sub
sub OnInit()
scene.map.RegisterChangedCallback(
"average_texture_color"
)
end sub
Information: This plug-in doesn't work with DXT compressed images. It is mainly used for Media Assets like Live Input feeds.