Viz Artist User Guide

Version 3.13 | Published March 28, 2019 ©

Water Shader

This shader simulates a water surface.


Note: This plug-in is located in: Built Ins -> Shader -> Effects

Water Shader Properties


  • Bump Height: Sets the height of the bump map.

  • Bump Speed: Moves the bump map of the surface. Useful to simulate a current.

  • Bump Scale: Scales the bump map.

  • Wave Frequency: Sets the frequency of the wave.

  • Wave Amplitude: Sets the amplitude of the wave.

  • Wave Speed: Defines the big waves of the water. You need geometry with many vertices to get smooth waves.

  • Environment Map: Defines the texture which is reflected in the water. If no texture is applied, the shader uses a default texture. The size of the environment map should be kept low (512x512 max), because it can consume a lot of texture memory.

  • Deep Water: Sets the color of deep water.

  • Shallow Water: Sets the color of shallow water.

  • Reflection: Sets the color of the reflections.

    Note: The blending of deep and shallow water depends on the angle of the camera and how it looks at the water.

  • Water Amount: Controls how the deep and shallow color affects the look of the water.

  • Reflection Amount, Bias, Power and Multiplier: Controls the reflection.

  • Blend Texture: Allows you to blend the texture of the container into the water.