Viz Artist User Guide

Version 3.13 | Published March 28, 2019 ©


Use this plug-in to create geometry objects of beveled rectangles with some attributes.

Note: This plug-in is located in: Built Ins -> Geom plug-ins -> Default

Noggi Properties


  • Width: Changes the width in X-direction.

  • Height: Changes the height in Y-direction.

  • Bevel (top/right, top/left, bottom/left and bottom/right): Changes the bevel on each corner.

  • Stretch: The result is an object like a parallelogram. Stretch is in percent (= tan(alpha)). If Geometry Type is Outline.

  • Horizontal Alignment: Changes the object alignment to left, center or right. This change affects the y-rotation.

  • Vertical Alignment: Changes the object alignment to bottom, middle or top. This change affects the x-rotation.

  • Geometry Type: Renders the object as area- or with outline look.

  • Inner Outline: Changes the vertex sequence in outline mode. Inner Outline is important for face orientation when extruding the geometry.

  • Outline Width: Changes the thickness of the rendered outline.

  • Edge Points: Change the number of triangles to render a beveled corner. Increasing the number increases the bevel resolution.

  • Crop: Enables/disables cropping of the object. Cropping and vertex texture are only available if Geometry Type is Area.

    • Crop Face (Left, Right, Bottom and Top): Crops the object on each given side.

To Create a Noggi


  1. Create a new group and add the Noggi plug-in to it.

  2. Add a material and/or a texture to the group.

  3. Open the transformation editor and set Position X to -150.0.

  4. Open the Noggi editor and set the following parameters:

    • Set Width and Height to 600.0 and 100.0.

    • Set Bevel top/right and bottom/left to 0.0.

    • Set Bevel top/left and bottom/right to 20.0.