Viz Artist User Guide

Version 3.13 | Published March 28, 2019 ©



This section details the Substance Shader plug-in, which renders Allegorithmic PBR (Physically Based Rendering) substances in Viz Engine.

The plug-in takes into account the position, color and enabled/disabled state of the first eight Lights in the Scene. It also supports materials with alpha properties.

Note: This plug-in is located in: Built Ins -> Shader -> Texture

Substance Properties

Note: The Substance properties panel parameters are different for each selected Substance.

The following options are available in the Basic Tab of the Substance Shader:


The substance settings depend on the settings the creator of the material has exposed:

  • Substance: Uses a PBR Substances item (.sbsar file). Drag to the drop zone.

  • Environment Map: Uses a latitude/longitude panorama environment map image. Drag to the drop zone.

  • Anisotropic Filtering: Sets the image quality. The default value is 4X.

  • Relief Amount: Sets the relief amount that the shader applies.

  • Tiling: Sets the tiling.

  • Emissive Intensity: Sets the intensity of the emissive properties (if the substance has any).

  • Ambient Intensity: Sets the ambient light taken into account by the shader.

  • sRGB Base Color: Converts the base color map to sRGB (default: on).

  • Texture Rotation: Sets the rotation of the texture on the geometry.

  • Texture Scaling X/Y: Sets the scaling of the texture on the geometry.

  • Texture Position X/Y: Sets the position of the texture on the geometry.

To Create a Substance Shader Effect

  1. Create a new Container.

  2. Add a Cube geometry.

  3. Add the Substance Shader.

  4. Drag a Substance to the Substance drop zone.

  5. Drag a latitude/longitude panorama image to the Environment Map drop zone.

  6. Use the Substance Shader properties to modify the result, if required.

  7. Click Substance Settings to adjust the properties in the Substance properties panel.