Viz Mosart Administrator Guide

Version 4.1 | Published July 09, 2021 ©

Common Graphic Engine Properties

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The Graphic Engine Properties that are available depend on the Graphic Type of the controller. The engine properties common to most graphics types are described below.

The additional properties for each Graphic Type are described in Overlay Graphics Types.

  • Behavior

    • Always Take In: Turns off the logic that does not take in a graphic element that is already taken and no other graphic element has been taken since.

    • Continue Scene: Use continue for take out of scene based graphics.

  • Configuration

    • Channel: Defines the output channel from the graphics system. Set to 0 when not used for takes.

    • Encoding: Encoding to use on text. UTF-8 or UTF-16. Default: UTF-8.

    • Host: Defines the hostname or IP address of the graphics engine. See also descriptions for the various graphics types.

    • Port: Defines the TCP port to use when connecting to the graphics system.

  • Description

    • Name: The name of the engine.

  • Handler: ID and name of the handler. Note that if handler ID is changed and the engine is assigned to a destination, then the link must be removed and engine re-assigned.