Viz Artist User Guide

Version 5.0 | Published December 20, 2022 ©


This section details how to work with CINEMA 4D and Viz Artist.

The CINEMA 4D and Viz Artist integration imports complete geometries, lights, and animations, from CINEMA 4D to Viz Artist. Viz Artist imports scenes from CINEMA 4D without the need for a local installation of CINEMA 4D on the Viz Artist workstation. 3D objects are imported either as their direct primitive object counterpart in Viz Artist, or as meshes.

Viz Artist integrates a CINEMA 4D LiveLink tool that lets you make changes to a scene in CINEMA 4D. When Viz Artist is in On Air Mode, it updates live based on your changes. The CINEMA 4D LiveLink tool is able to update the position, rotation and scaling properties of all objects in a Scene.

IMPORTANT! The license required for the import of CINEMA 4D Scenes is issued by Vizrt.

This section contains the following topics:

System Requirements and Configuration

The following are the minimum requirements to import CINEMA 4D Scenes to Viz Artist:

  • Viz Artist

  • License: Maxon CINEMA 4D license

  • To Import:

    • Viz Artist: Version 3.7 or higher

    • License: CINEMA 4D import 1 license

Refer to the following version compatibility table:

Viz Artist


5.0 (1)

Version R23, R25.120, 2023


Version R23

4.0, 4.1, 4.2, 4.3

Version R20

3.12, 3.13, 3.14

Version R19

3.10, 3.11

Version R18

3.9.0, 3.8.3, 3.8.2, 3.8.1

Version R17

3.8.0, 3.7.2, 3.7.1, 3.7.0

Version R15

IMPORTANT! If the CINEMA 4D version is R15 <= SP2, do the procedure detailed in <viz install folder>\r15_sp2_fix after installation.

(1) use R23 plugin directory for R25 and 2023

To Enable Correct Fileformat

To make sure that CINEMA 4D saves all the information Viz Artist requires when importing from .c4d files, enable the following settings in CINEMA 4D’s preferences.

Cinema 4D R15-R20

  1. Open CINEMA 4D.

  2. Choose Edit > Preferences > Files.

  3. Check the Save Polygons for Melange checkbox. If required, check the Save Animation for Melange checkbox. This setting generates Key Frames for animations that CINEMA 4D’s MoGraph toolset produces, by baking the key frames into the timeline. This can have a performance impact when playing out the scene in Viz Artist.


Cinema 4D R21

  1. Open CINEMA 4D.

  2. Choose Edit > Preferences > Files.

  3. Check the Save Polygons for Cineware checkbox. If required, check the Save Animation for Cineware checkbox. This setting generates Key Frames for animations that CINEMA 4D’s MoGraph toolset produces, by baking the key frames into the timeline. This can have a performance impact when playing out the scene in Viz Artist.


Cinema 4D R23 or Later

  1. Open CINEMA 4D.

  2. Choose Edit > Project Settings.

  3. Switch to the Cineware Tab.

  4. Check the Save Polygons Cache checkbox. If required, check the Save Animation Cache checkbox.


Cinema4D Substance FBX Workflow

Starting with Viz Engine version 5.0, Viz Engine is capable of importing FBX files with Substance surfaces and translates them to our PBR rendering. You can use all your existing Substances in your Cinema4D, export as an FBX file and import them afterwards as Scene in the Viz Engine Render Pipeline of Viz Engine 5 or later.

  • Create or load your Cinema4D project.

  • In Extensions > Substance Engine, load your SBAR file.

  • This imports your SBAR file(s):

  • All of these materials can now be used on your geometries by dragging and dropping them onto your meshes.

  • Select Export > FBX:

  • Make sure, that Substance is selected.

  • Save the file as FBX as seen in the screenshot above.

  • Switch to Viz Artist and go to Import and select Scenes. Your FBX is imported as a standalone scene.

    • When importing, make sure you select Viz Engine as target pipeline.

    • Once the import has finished, open the scene. Your substance textures have been mapped correctly to a newly created PBR material in Viz Engine, the textures are also added to Workspace area:


Modifying Substance Settings

Once you imported your Substance files into Viz Engine, they show up in the Workspace Area:

Double clicking on one of the Workspace items opens the exposed settings:

CINEMA 4D Integration Limitations

The following limitations apply to the CINEMA 4D and Viz Artist integration when importing CINEMA 4D scenes:

  • LiveLink only updates changes in the position, rotation and scale of objects. It does not support changes in other parameters.


Maximum number of cameras in the scene: 16, including the editor camera.


  • Maximum number of lights in the scene: Eight. There is no support for a scale value other than 1.0 for X, Y, Z.

  • Supported CINEMA 4D light types:

    • Omni

    • Spot

    • Distant

  • Unsupported CINEMA 4D light types:

    • Parallel

    • Rectangular Spot

    • Parallel Spot

    • Parallel Spot Rectangular

    • Photometric

    • Tube

  • There is no support for:

    • Light intensity parameter

    • Shadows

    • Near/far clipping

    • Noise

    • Caustics

    • Lens Effects

    • Reflection

    • Visible Light

Materials and Textures

  • Multi-texturing is not supported.

  • The texture that is imported into Viz Artist is only the one on the Color channel of the last texture tag of an object (the one which shows on the top layer).

  • Textures generated by a CINEMA 4D shader (and CINEMA 4D Shaders in general) are not supported.

  • There is no support for:

    • Polygon selections

    • Sides

    • Seamless or Repetitions settings

General Limitations

  • By default, Viz Engine does not render the backface of objects. To do this, add the Expert container plug-in.

  • Sky, Environment, Background, Foreground, and Physical Sky objects, are not supported.

  • The Floor Object is imported as a rectangle of the size 2000x2000, just as shown in the Editing mode in CINEMA 4D. After import, you can scale its size, as you require.


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