Viz Multiplay User Guide

Version 2.3 | Published August 10, 2018 ©

Glossary of terms

The following is a list of the terms and their definitions found in this chapter:

  • Show: A Viz Trio compatible data structure on the Media Sequencer that describes a set of elements (graphics, videos, images) and playlists.

  • Profile: A defined set of playout channels and video walls. A profile

  • Channel: One or more Viz Engine connections. Typically either a Viz output, a video output, or both.

  • Video wall: A unit describing the physical layout of a set of screens. Each video wall belongs to one profile. The layout (rows, columns, screen dimensions, bezels) must match the NVIDIA Mosaic setup.

  • Main channel: The Viz output on which the video wall presets are run. This is normally host:6100. On this channel, only presets and backgrounds should be taken.

  • GFX channels: Each video wall has one main channel and up to 16 GFX channels. The GFX channels can freely move and resize within the video wall. The GFX channels can host images, videos or Viz Artist scenes.

  • Preset: The layout of a video wall, describing the placement of the GFX channels. The presets are scenes played out on the video wall main channel.

  • Workspace: A set of constraints that enable customizing the GUI per client. For example, hide channels that are uninteresting for a specific user, i.e. an anchor in the studio.

  • Arm: When 1-tap mode is off, elements are sent to the arm column, indicating that the element is ready to be played out.