Viz Artist
Version 3.9.1 | Published December 13, 2017 ©
Working with Substances
This section details how to work with Substances. The import and use of Substances in Viz requires a separate license. You obtain this license from your local Vizrt representative.
Substances use two different file extensions, .sbs and .sbsar:
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.sbs files are editable substance "source files". Use Substance Designer with these files.
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.sbsar files are performance optimized, published substances. You can import these files to Viz Artist. You cannot edit these files. To create a .sbsar file, first create a Shader with Substance Designer, and then publish this shader.
After importing a substance to Viz Artist, you add it to the Substance Shader. To view and adjust the parameters of a selected shader, click Adjust Properties in the Substance Shader Properties panel. The parameters in the Properties panel are different for each selected substance.
Tip: If the Adjust Properties panel opens in the background, press <Alt-Tab> to bring it to the foreground.