Viz Plug-ins User Guide
Version 5.0 | Published December 20, 2022 ©
Map Layers
The Map Layers plug-in exposes map layers to an external application. Map layers are labels, regions, and so on.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Maps
Map Layers Properties
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Mode: Defines the layer maps mode Static and Dynamic.
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Static: Enables maps to be imported to Viz Artist’s image library and saved with the scene.
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Dynamic: Enables pyramid maps to be loaded from the cache and temporary folder. When the CWMClient plug-in receives a new map, all layers are updated.
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Texture Compression: Sets the compression level for the texture (DTX5 is the highest compression level, which is less texture quality).
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Texture Quality: Sets linear for using the same image resolution in the entire zoom range, or Mipmap to change resolution according to the distance from the image (managed automatically in Viz Artist).
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Texture Mapping: Defines how the texture (map) is mapped.
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Texture Anisotropic Filter: Turns on the relevant anisotropic in the image on the same container with CWMClient (similar to Mipmap, above). Available settings are Off/2x/4x/8x/16x.
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Edited Layer: Sets the layer number for editing. Each layer is then assigned map properties to display.
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Active: Activates or disables the selected layer.
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Container: Assigns the container for holding the created layer map.
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Flags: Enables (On) the requested property to expose the map property or feature in the selected layer. Flags refer to all the settings from Base Map to Overlay Data.
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Build Tiles: Builds the map layers.