Viz Artist
Version 3.11 | Published August 27, 2018 ©
RFxColliderSrc
Located under the Container plug-ins tab, RFxColliderSrc is used in conjunction with RFxColliderTgt to create a collision and collision detection system. For example the source could be a notional wall or floor, whereas the target would be the particles themselves. The particle target can work with a number of sources.
Note: When RFxCollisionSrc is added to a container, the RFxCollisionManager plug-in is automatically added at the scene level. This plug-in is used internally and not configurable.
Note: This plug-in is located in: Built Ins -> Container plug-ins -> RealFX
Adjust the following parameters as required to achieve the required effect:
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Object Type (Auto, Sphere, Box)
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Bounce
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Random
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Proximity Fade and Fade Range: Allows you to fade particles based on their proximity to other objects (only spheres and boxes).
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Flag 1-8 (on/off)
See Also