Viz Artist

Version 3.11 | Published August 27, 2018 ©

Anisotropic Light

images/download/attachments/27789732/viz_icons_anisotropiclight.png
This shader uses a lookup texture to compute the distribution of the specular component. All the shader properties are defined by the material of the container. Only Light number 1 is used and the light is always treated as a local light source.

In the figure below the left image is with anisotropic light and the right image is with a regular material.

images/download/attachments/27789732/plugins_shader_anisotropiclight_scene_examples.png

Note: This plug-in is located in: Built Ins -> Shader -> Material

This section contains information on the following topics:

Anisotropic Light Properties

images/download/attachments/27789732/plugins_shader_anisotropiclight_editor.png
This plug-in does not have any properties or parameters.