Viz Plug-ins User Guide

Version 5.1 | Published December 12, 2023 ©

Center Map

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The Center Map plug-in is used with map objects to keep a point on the map in the center of the map object. The map is moved while the defined point remains centered. With a Flat map, the map is moved, but with a Globe map the globe is rotated. See also Map Tiler for more information on Flat and Globe maps.

Note: The Center Map plug-in should only be applied to map objects.

Note: This plug-in is located in: Plugins -> Container plug-ins -> Maps

Center Map Properties

  • Position: Defines how the map is centered.

    • User: Enables the user to manually define a center point by setting Map Center Longitude and Map Center Latitude values.

    • WPosition: Centers the map at the location of a WPosition container dragged into the Remote Container place holder.

    • Navigator: Centers the map at the location of a Navigator container dragged into the Remote Container place holder.

    • WPoint: Centers the map at the location of a WPoint container dragged into the Remote Container place holder.

    • Map: Centers the map at the center of a dragged map into the Remote Container map.

    • Frame:

  • Remote Container: When Position is set to WPosition, you must drag the container that holds the World Position plug-in to this field in order to get the information.

  • Map Center Longitude/Latitude: Defines information for when Position is set to User.

  • Local Scale: Sets the scale parameter for the map.

  • Animate to Target: Animates the map whenever the longitude/latitude value changes when enabled. This is either with a fixed defined time or using length time, it is relative to the distance it has to travel to the new value.

  • Animation Time: Target value (in fields) for the animation.

  • Shared Memory: Writes the longitude/latitude values to the shared memory variable defined in the Identifier field when set to Master. When set to Client it listens for values in the shared memory key.

  • Type: Determines the type of shared memory to use (for more information on Shared Memory see the Viz Artist User Guide):

    • Global: Scene.Map: This is the map local to the current Scene. Every scene has one map that can be used to exchange data among the scripts in the Scene.

    • Scene: System.Map: The system-wide map allows for data sharing among the scenes currently loaded into memory.

    • Distributed: VizCommunication.Map: A distributed map that enables data sharing among the computers connected to one Viz Graphic Hub.

  • Identifier: Identifier to be used for shared memory communication.