Viz Mosart Administrator Guide

Version 5.6 | Published July 22, 2024 ©

Overlay Graphics

The Overlay Graphics interface provides control and monitoring of overlay graphics for all Viz Mosart-approved graphic engines.

Start Mosart Graphics Interface by double-clicking the application icon:

images/download/thumbnails/140811697/VM_ico_og.png or by navigating to the installation directory (by default C:\Program Files (x86)\Mosart Medialab\Mosart Server) executable MMOverLayGraphicsInterface.exe.

The Overlay Graphics Interface (and application icon) is only available if Overlay Graphics was selected when installing the Viz Mosart Server.

The Overlay Graphics interface is only used for overlay graphics. Full-frame graphics are controlled through the AV Automation application.

A menu bar at the top offers Settings, Graphics profile, Tools and Standby.

images/download/attachments/140811697/GO1.png

Overlay Graphics Interface

The Overlay Graphics interface consists of four main areas ([1] to [4] in the illustration).

A status bar at the foot of the UI provides information on product version number and the total number of graphics in Viz Mosart (rundown overlays + named overlays + button overlays. 7 in the example above).

[1] List of Overlay Graphics in the Rundown

images/download/attachments/140811697/OL.png

The main column labels are:

  • Time: The time when the graphic was added in Overlay Graphics (usually at rundown import).

  • #U: The number of times this graphic has been updated.

  • #T: The number of times this graphic has been taken.

  • Type: The graphic type. Can be:

    Type

    Description

    A

    Auto Out (a Manual CG can also be Auto Out)

    B

    Background End

    S

    Story End

    M

    Manual (Open End)

    L

    Last Out

    -

    Stay Always

    >

    if template is STORYSTART

    ***

    None of the above

If the graphic is a locator, then the type is suffixed with an "L".

Note: Locator is a special graphics item that is linked to a video server crosspoint. When taking the crosspoint from a Viz Mosart template, either as a switcher crosspoint or keyed crosspoint (in a DVE box), the graphics are also (re-)taken.

[1b] Details of a Selected Graphic from the List of Overlay Graphics

Selecting an overlay graphic from the list displays further details:
images/download/attachments/140811697/l3.png
Explanation of Details

Element

Description

images/download/attachments/140811697/gra_title.jpg

Graphic title

images/download/thumbnails/140811697/hand_name.jpg

Handler name (the destination or the channel for this graphic)

images/download/thumbnails/140811697/gra_type.jpg

Graphic description

images/download/attachments/140811697/VM_gid.jpg

Graphic ID

This is the Viz Mosart Graphic ID, not the graphic ID from graphic database (Graphic Hub/Oracle)


images/download/thumbnails/140811697/action_b.png

Action Buttons

Take: Takes graphic on air

Take out: Takes graphic off air

Clear: Takes out all taken graphics

Info: Opens an editor window where the graphic MOS item can be changed and updated

[2] Server Status

Viz Mosart server and configured graphic engines statuses are displayed (Green: OK, Red: Failure) in the panel at the top right:
images/download/attachments/140811697/status.png

[3] General Log

The center right contains a log of all actions performed on the overlay graphics either triggered by Viz Mosart or by clicking Overlay Graphics buttons.

To clear this area, double-click inside it.

[4] Event Log

The bottom right contains an event log with messages, warnings and errors from the Overlay Graphics application.

To clear this area, double-click inside it.

System Information

The information line at the bottom displays application version, number of graphics in the table and whether the Mosart Media Router (MMR) is in use:
images/download/attachments/140811697/image2019-9-2_14-39-34.png

Menu Bar

images/download/attachments/140811697/mmog_mmenu.png

Settings

Properties: Opens Overlay Graphics Configuration.

Graphics Profile: Select the required graphics profile.
See Graphics Profiles Tab.

Tools
When things don't go as expected, there is a debugging option.

Editor: Opens a Test graphics window.

images/download/attachments/140811697/og_testg.png

Instrumentation Panel: Displays all device commands in real time, as sent to the various connected devices.
See Mosart Instrumentation Panel.

Standby: Toggles the graphics engines in or out of standby.

Take any controller into standby. All the engines linked to the controller are set /unset to standby. The same action can also be performed from the Viz Mosart UI.

Take any engine individually into standby (only in OGI) while the other engines in the same controller are active.