Viz Engine
Version 3.9.1 | Published February 12, 2018 ©
Supported Software
Viz Engine Software
To run Viz Engine as a program or preview (optional) machine, the following software and configuration is needed:
Viz Engine specifications
Category |
Requirement |
Software |
|
Hardware |
License dongle |
Executable(s) |
viz.exe |
Ports and Connections |
|
Network access |
|
Machines configured for local preview need an OpenGL compatible graphics card and at least 512MB of memory (RAM) in addition to a reasonably new processor. Some graphics features on a preview machine will not be shown exactly as on a Viz Engine renderer. This is limitations in the OpenGL features on the graphics cards, and not related to Vizrt’s software.
Preview Server
The Preview Server option is used in situations where Viz Engine is used to provide frames for snapshot or thumbnail generation. A typical use case would be to connect multiple Newsroom Components to a preview server.
The Preview Server must be installed on a separate Viz Engine machine with its own license.
Category |
Requirement |
Software |
|
Hardware |
License dongle |
Executable(s) |
PreviewServer.exe |
Ports and Connections |
54000: Used to connect over http with the REST interface. |
Network access |
Uses the ZeroConf protocol to announce available services. |
Viz Artist Software
The Viz Artist design machine should preferably have the same specifications as the Viz Engine playout renderer, especially if the designers need to test performance issues on demanding scenes.
If designers are creating templates for Viz Pilot, it is recommended that Viz Pilot is installed on a separate machine for more accurate playout emulation on Viz Engine.
To run Viz Artist, the following software and configuration is needed:
Category |
Requirement |
Software |
|
Executable(s) |
|
Ports and Connections |
|
Network access |
Mapped drive to VOS still store folder and Viz Engine data root. |