Viz Artist User Guide

Version 5.2 | Published March 20, 2024 ©

New in Viz Artist 5.2

Viz Engine is today’s most powerful real-time compositor used in the media industry. It renders animated 3D scenes in HD, UHD and beyond, utilizing any of three available pipelines. Viz Engine is much more than just a graphics renderer, it is the cornerstone of today’s most advanced media workflows.

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Viz Engine

Viz Artist

Integrations

  • Viz Arena render sequence for Viz Engine Renderer

  • Renderer Enhancements

    • Outline support (Expert)

    • Material Alpha Mask support

    • Upgraded DLSS to 3.5.0

    • Scene View

    • Normal map support for extruded text

    • Texture Renderer/Substance support across scenes

    • Use Texture Renderer results in additional use-cases like Texture Slot

    • Transparent shadows

  • New audio mixer with improved performance

  • Video IO improvements

    • Configurable clock sources in Software IO and NDI mode

    • Upgraded Matrox SDK to 10.4

    • Asynchronous output for Aja and SHM

  • Enhanced Video Wall support

    • New color correction capabilities

      • Input color correction

      • Scene color correction (split from tone mapper)

    • Configurable MSAA

  • Precision Keyer Saturation Control

  • Increased amount of Media Assets to enable workflows like Multiplay with 16 Super Channels

  • Enhanced WebRTC support

    • Removed Matrox Topology dependency

    • Headless/console-only mode support

  • Security

    • Upgraded several dependencies according to known CVEs

  • Detailed view in Asset View

  • Image Editor improvements

  • Improved undo/redo

  • More compact layout

  • Scene Overview to show inactive Media Assets

  • Unreal Engine Integration

    • UE 5.3 support

    • UE 5 compositing improvements for Precision Keyer and AR compositing