Script panel (2), see Script View for further information
Output view panel (3)
Settings panel (4)
The Output View shows the NDI stream, both video and metadata, provided by Viz Arena. Since it is very important to see any changes of the calibration status, at the very top of the view there is line that show its current value:
Green if the calibration is good.
Red if the calibration is lost.
This action enables to position any selected control object (in the Action Panel) on the field (see image above). As a visual aid, the cursor turns into a cross when over the output view.
This action enables to adjust the color model used for calibration and by the Viz Engine for keying during a live game. Add brush strokes to improve the classification of the foreground and the background to refine the color model.
This action also turns on the visualization of the mask:
Black and white mask
It is possible to toggle between the two modes see Settings panel > Mask > Back and White. During a live game, it is advised to regularly observe the output of the keying mask to ensure that the graphics are well rendered on Viz Engine and to provide the best possible tracking quality.
This button adds a new floating Info Panel to the interface.
Click on the gear
and the panel expands showing all the information that can be visualized:
Click again on the gear
to exit from configuration mode.
Click on the
to close the panel.
Grab the header to move the panel around and place it anywhere.
There is no limit to the number of panels that can be added.
Select a Camera/Calibration for both preview and program feed by clicking on the calibration name.
Detect Calibration [D]: Detects the calibration of the current image. Click this button (or press the D button) if the tracked calibration is off from the actual field lines.
Select a preset for preview feed by clicking on the preset name.
The preset that is currently On Air is marked with a red
If the On Air preset has any local changes that have not yet been applied to the output rendering, they are marked with an orange exclamation mark
to update the output rendering.
to remove the selected preset from the list. If it is the preset On Air, the button does nothing.
to add a new empty keying preset to the list. The name is the one inserted in the text box next to the button.
Black and White: Toggles the style of the keying mask.
Mask Color: Selects the background keying mask color used for rendering which is most suitable for the playing field. Click on the colored rectangle and a new panel appears. Here it is possible to choose the mask color.
Background 1: Interacts with the background color model of the preset. Right click on the button and the color panel shows (see above), this changes the color of the stroke.
Background 2: Interacts with the background logo color model of the preset. Right click on the button and the color panel shows (see above), this changes the color of the stroke.
Foreground 1: Interacts with the foreground color model of the preset. Right click on the button and the color panel shows (see above), this changes the color of the stroke.
For a better understanding of each control please refer to the Viz Arena User Guide.
with the mouse provides a brief description of the relative control.
Clear Color Model [C]: Clears the stored keying information about the current preset and starts updating the color model from scratch. Alternatively, use the shortcut C on the keyboard.
Using the command line parameter --a or --arena, it is possible to start Viz Arc directly with the Viz Arena tool visible.