Viz Arc User Guide
Version 1.7 | Published November 15, 2022 ©
Profiles Classes
This section contains a list of properties and functions grouped by type that are useful for communicating with Profile, Channel, and Engine (Viz and Unreal).
Scripting Profile
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string Name [ Get ]
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Returns the profile's name
 
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int NumChannels [ Get ]
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Returns the number of channels
 
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ScriptingChannel VizEditingEngine [ Get ]
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Returns the configured Viz Editing Engine of the profile
 
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ScriptingChannel UnrealEditingEngine [ Get ]
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Returns the configured Unreal Editing Engine of the profile
 
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ScriptingChannel Accessor [ int index] [ Get ]
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Returns the index-indexed Scripting Channel
 
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ScriptingChannel GetChannel ( int index )
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Returns the index-indexed Scripting Channel
 
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ScriptingChannel GetChannel ( string channelName )
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Returns the first channel found with name channelName
 
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Scripting Channel
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string Name [ Get ]
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Returns the channel's name
 
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int NumChannels [ Get ]
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Returns numbers of Engines in the channel
 
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ScriptingChannel Accessor [ int index] [ Get ]
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Returns the index-indexed Scripting Engine Class
 
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void SendSingleCommand (string command)
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Sends the command to all the Engines in the channel
 
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ScriptingEngine GetEngineByName (string name)
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Return the first Engine found with name
 
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Scripting Engine
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void SendSingleCommand (string command)
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Sends the command to the Engine
 
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string QueryEngine (string command)
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Queries the Engine with command
 
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