This section outlines some of the more advanced features of the Bar Chart plug-in. The example provided is aimed at designers familiar with the Viz Artist user interface and prior knowledge of advanced scene design techniques, such as the use of Control plug-ins and scripting.
This brief tutorial consists of the following sections and procedures:
Establishing the Basic Bar Chart
In this first section, the basic bar chart is established and set up to be controlled by an External Control Application, such as Viz Trio or Viz Pilot. In an environment where the data is modified directly through the plug-in, there is no need for the shared memory or script as outlined below.
Create a new scene and add an empty container. This container is used as the parent container. Rename the container to
object
.Add Bar Chart to a sub-container in the scene tree and name it
BarChart
, then open Bar Chart properties.In the Data field, add a series of comma-separated values. Here, the values
10,70,20,30
are used.
Note: By using the Data Delim. field, the data delimiter can be changed from comma to any other delimiter, for example the pipe character ( |
), to suit the needs of the production environment the scene is used in.
Currently, the Shared Mem. parameter is set to
Inactive
. This means that the data used by the plug-in is being read from the Data field, as set in step 2. However, in most cases some sort of shared memory would be used in order to share the same data with other plug-ins (in particular, Data Label introduced in a later step).In this example, the Scene shared memory is used. This Shared Memory setting does not interfere with any other scene(s) or machine, only the local scene. By clicking the
Scene
button, the field Key Data becomes available, where the name of the shared memory used for the bar data must be specified. An external control application, such as Viz Pilot or Viz Trio, can now be used to set the values that are to be represented by the bar chart. EnterbarData
as the shared memory name.Add an empty container to the scene tree, and then the Control Parameter and Script plug-ins to the newly created container. Rename the container to
ValuesControl
and open the Script plug-in properties.
Adding a Script to Control Data
Next, a script allowing the data to be controlled with Control Parameter needs to be added:
Dim oldKey As String =
""
Sub OnInitParameters()
RegisterParameterString(
"barsValues"
,
"Bar Values"
,
"1,2,3,4,5,6"
,
40
,
1000
,
""
)
RegisterParameterString(
"barsSMName"
,
"Shared Mem Name"
,
"barData"
,
40
,
1000
,
""
)
End Sub
Sub OnParameterChanged(parameterName As String)
If parameterName =
"barsSMName"
Then
If oldKey <>
""
Then Scene.Map.DeleteKey(oldKey)
Scene.Map.CreateKey(GetParameterString(
"barsSMName"
))
oldKey = GetParameterString(
"barsSMName"
)
Else
Scene.Map[GetParameterString(
"barsSMName"
)] = GetParameterString(
"barsValues"
)
End If
End Sub
Sub OnInit()
Scene.Map.CreateKey(GetParameterString(
"barsSMName"
))
Scene.Map[GetParameterString(
"barsSMName"
)] = GetParameterString(
"barsValues"
)
End Sub
Tip: As alternative to a string with a data delimiter, the data source could also be a Double-Array. This can be achieved by selecting Array
as Transfer Mode in the Data Bar plug-in properties. In that case, instead of assigning a string, an Array[Double]
data type would have been assigned in the example script above. This can be convenient if the data is provided by an external source, for instance a database or as the result of parsing a text file.
After entering the above script into the script editor, click the Compile & Run button. The scene tree should now look like this:
Open the Control Parameter properties. Change the Field Identifier to
1001
, set the Data Type toText
, and enterSCRIPT*INSTANCE*barsValues
in the Parameter field. By opening the Control Objects tab in the Control area, the Bar Values can now be changed directly. Any changes here should be reflected immediately on the rendered output in the Preview window when pressingEnter
.Apply a material on the Bar Chart container. The shape of the rendered bars can be controlled by adjusting the Corners, Tesselation Length, and Bevel parameters in Bar Chart properties. For a classic 2-dimensional bar, use a Corners value of
2
. For a smooth cylinder shape, the corners value can be increased up to a maximum of1000
. Activate Wireframe rendering mode in the preview window by clicking theW
button in the scene editor to get a better understanding of these parameters. This is how it may look with Corners set to25
, a Tesselation Length of20
, with Bevel, Bevel Top and Bevel Bottom set toOn
, Bevel size (%) to15
and Bevel Steps to10
:Drag a Rectangle to the scene tree to create a new container, and add Expert. In the Expert properties, select
Outline
as Drawmode to create a bounding box. Often, it is useful to fit the entire data into a given screen bounding box. This can be achieved positioning the newly added rectangle on the screen, representing the area where the graph should be drawn. Here, the rectangle has width of500
and a height of300
. It is positioned at0.0
in Z-space, as is also the container holding the Bar Chart itself.
Open the Rectangle Transformation Editor and check the effective width and height of the boundary rectangle:To match the width of the graph to the bounding box, open Bar Chart properties and change the Chart Width to
Total
and the Bar Width to that of the bounding rectangle (500.0
). Then set Horizontal Alignment toCenter
.
Tip: The Max. Width parameter defines how thick a bar can become. If the number of input values are reduced, the bars width increases within the defined Bar Width area. If there are only two bars left, they look really big. The Max. Width parameter is useful to limit the impact of this behavior.
Mapping the graph to fit the whole height of the bounding area is done by enabling some of the properties inherent in Bar Chart. In the property panel, set Data Fit and Data Auto Scale to
On
, then set Data Fit Size toCurrent
. Then either type in, or click and drag, the Data Start and Data Stop values as required. The sum of these two should equal the height of the bounding box.Open the Control Object tab in the Object area, and enter the values used for the example data scale calculation above,
-14, 70, -30, 12, 15, 20, 5,
as values for the Bar Values object. The preview is automatically updated. The result should look like this, with the Bars perfectly matching the bounding area:
Please go straight to Adding Labels to the Bars to continue with the tutorial. The following section is intended as reference for users wanting to perform this scaling manually, or by an external application or a script.
Calculating Scale Manually for External Applications or for Scripts
The minimum and maximum values of the data needs to be known to be able to calculate the required scale value. For example, if using the values -14, 70, -30, 12, 15, 20, 5
as input data, the minimum value is -30
and the maximum value is 70
. If negative values are not used, set the minimum value to minimum to 0.0
(more mathematically speaking; min=minimum(0.0, minimum(inputdata))
). For the example values above, this results in a range of 100 (from min to max). These 100 units must be matched to the bounding box height, which is 300. Dividing 300
by 100
returns a scale value of 3.0
.
Set Data Fit to On
and enter this value in the Data Scale field (1):
Open the Control Object tab in the Object area, and enter the values used for the example data scale calculation above, -14, 70, -30, 12, 15, 20, 5,
as values for the Bar Values object. The preview is automatically updated. Notice how the graph aligns to the bounding box size, however, it is not centered in the middle.
To center the graph within the bounding box, a data offset translation value must be calculated. The formula for calculating this value is: , where dataScale is the value calculated in the previous step, and height is the bounding height (here: 300
). Using the values in this example, the formula would be .
Set Data Origin Offset to On
and enter the resulting value, -60
, in the Data Offset field. The result should look like in step 11, with the bars perfectly matching the bounding area.
Adding Labels to the Bars
To have labels representing the bar value above each bar, Data Label is used.
Add Data Label to the BarChart container and open Data Label properties. Select
Scene
as Shared Mem. and enterbarData
in the Key Data field, then set the Copy Container parameter toOn
.Create a new container as a child of the BarChart container, and add a font and a material to the new container. Rename the container to
label
. Set the size and text parameters as desired. Here, the font container’s Scaling is.25
, and the font orientations are set to Orientation center and Vertical orientation first line.Open the Bar Chart properties and set Pos. Container to
On
. Combined with the Copy Container parameter set in step 13, the parameter Pos Container lets Viz copy the label container for each label value and position the sub-containers of the BarChart container in relation to the respective bar representing the value. Container offsets can also be defined if desired.
Tip: When creating 3D bars where the Corner value is set to more than 2
, the label needs to be offset in Z-space. A way to circumvent this is to add Expert, and set Z-Buffer Ignore to On
.
Open the Control Area and change one of the bar values in the Control Object tab, in order to trigger a refresh. This should create the new label containers and populate them with data. If modifications are required on the label prototype (the first child container), delete all other siblings and alter one or more of the data input values, in order to trigger a new refresh and thus a re-creation of the sibling containers.
Animating the Bars
Basic animation of the bars is typically controlled by the Bar Chart Stop% parameter, with values from 0.0
to 100.0
. For a basic animation, set Stop% to 0
and add a key-frame at frame 0
, then set the Stop% value to 100
and add another key-frame.
There are various other parameters that further influence the animation:
By activating the Const. Speed setting, animation of each bar has the same duration.
The Relative Length setting gives each bar its own 100 percent length, meaning seven bars equal 700 percent.
When Progress Mode is set to
Bars
, each bar subsequently grows to its value; and when set toChart
X
orY
, the whole chart grows horizontally or vertically, respectively, with the incoming bars already at their final height.
Note: When Progress Mode is set to Chart Y
, columns representing negative values are not visible.
Animating the Labels
The labels can be animated in a similar fashion, as Data Label has the same Stop%, Relative Length and Const. Speed parameters. Additionally, the values can be animated while the bars grow by setting Animate Values to On
. By adding Alpha to the label containers, and activating the setting Use Alpha, the labels fade in as the bars appear.
The parameter Use Scale is used when an interpolation on the scale value of each label between 0.0
and 1.0
is required. As a result of the fact that the scaling interpolates to the fixed value of 1.0
, combined with the fact that the font label in most cases is somehow scaled, fonts often appear too big. This problem can be overcome by adding a parent container to the font. Data Label puts the text into the first child container containing a Text Geometry plug-in, so the label content is preserved.
Adding Color
Colors can be assigned to each individual bar, by setting the Map parameter of Bar Chart to Color. RGB and alpha values can be set by adjusting the Color ID. However, Viz Trio and Viz Pilot are not able to control the colors, there is no control plug-in capable to do so. This can be resolved by using a script and to expose the script parameters to the control application. The following script example allows to set a clear color for all bars, and it has a button that calculates the min/max bar and assigns different colors to those bars:
Sub calcMinMax()
Dim chart As Container = GetParameterContainer(
"bars"
)
If chart =
null
Then Exit Sub
Dim valueString As String = Scene.map[GetParameterString(
"barsSMName"
)]
Dim values as Array[String]
Dim minValue As Double =
1000000
Dim maxValue As Double = -
100000
Dim minIndex As Integer = -
1
Dim maxIndex As Integer = -
1
Dim i As Integer =
0
valueString.split(
","
, values)
For Each str In values
If str.length <>
0
Then
If CDbl(str) < minValue Then
minValue = CDbl(str)
minIndex = i
End If
If CDbl(str) > maxValue Then
maxValue = CDbl(str)
maxIndex = i
End If
End If
i = i +
1
Next
Dim col As Color
Dim clearColor As Color = GetParameterColor(
"clearColor"
)
For i =
0
To values.Size
If i = maxIndex Then
col.Red =
0.317
col.Green =
0.71
col.Blue =
0.0
ElseIf i = minIndex Then
col.Red =
1.0
col.Green =
0.14
col.Blue =
0.0
Else
col = clearColor
End If
chart.Geometry.SetParameterInt(
"ColorID"
, i)
chart.Geometry.SetParameterColor(
"Color"
, col)
Next
End Sub
Sub resetColors()
Dim chart As Container = GetParameterContainer(
"bars"
)
If chart =
null
Then Exit Sub
Dim valueString As String = Scene.map[GetParameterString(
"barsSMName"
)]
Dim values as Array[String]
Dim i As Integer =
0
valueString.split(
","
, values)
Dim col As Color = GetParameterColor(
"clearColor"
)
For i =
0
To values.Size
chart.Geometry.SetParameterInt(
"ColorID"
, i)
chart.Geometry.SetParameterColor(
"Color"
, col)
Next
End Sub
Sub OnExecAction(buttonId As Integer)
If buttonId =
0
Then calcMinMax()
If buttonId =
1
Then resetColors()
End Sub
Sub OnInitParameters()
RegisterParameterContainer(
"bars"
,
"Bar Chart"
)
RegisterParameterString(
"barsSMName"
,
"Shared Mem Name"
,
"bars"
,
40
,
1000
,
""
)
RegisterPushButton(
"minmax"
,
"Calc Min/Max"
,
0
)
Dim clearColor As Color
clearColor.Red =
1
clearColor.Green =
1
clearColor.Blue =
1
RegisterParameterColor(
"clearColor"
,
"Clear Color"
, clearColor)
RegisterPushButton(
"reset"
,
"Reset Colors"
,
1
)
End Sub
Sub OnInit()
resetColors()
End Sub
The ControlParameter is set to Text, and the parameter to control is SCRIPT*INSTANCE*clearColor
.
See Also