This chapter describes management and usage of the licensing system based on CodeMeter from WIBU Systems.
This section contains the following information:
- Important Pre-installation Information
- Key Features and Workflow of the Wibu Licensing System
- Limitations and Known Issues
- Basic Set-up
- Configuration Settings
- Why Do We Need to Configure the Licenses?
- Configuring the License System in the Viz Engine Configuration UI
- Configuration Entries in the Viz Engine Configuration File
- Licensing Unreal Blade Core
- WIBU Additional Licenses for Engine Core Licenses
- WIBU Additional Licenses for Preview Core Licenses
- WIBU Additional Licenses for Frameserver Core Licenses
- WIBU Additional Licenses for Viz Libero Core License
- WIBU Additional Licenses for Viz Arena Core License
- WIBU Additional Licenses for Viz Eclipse Core License
- WIBU License System
- Notes
- Setup Graphic Hub Journal-based E-Mail Notifications
- Setup Redundancy for a WIBU License Server
Important Pre-installation Information
The WIBU licensing system requires the installation of the CodeMeter Runtime Software (included in the Bundle installer):
WIBU Runtime | Viz Engine Version |
---|---|
5.4 | |
8.20 | 5.3.1, 5.3.2 |
8.10a | 5.3.0 |
7.60a | 5.1, 5.2 |
7.40 | 4.4.1, 5.0 |
7.21a | 4.3 |
7.20 | 4.1 |
6.80 | 3.12.1 |
6.60a | 3.10.0 - 3.12.0 |
When the license should be retrieved from a dedicated license server, it must be configured in the Vizrt Licensing Service (see Client Configuration page in the License Server Setup and Administration section of the Vizrt Licensing Administrator Guide) or the CodeMeter WebAdmin.
Information: There is an auto discovery if no license server is configured in the server search list of CodeMeter.
Information: On network disconnect and reconnect, it may happen that a license is checked out twice. In this case, it must be released manually on the CodeMeter service on the license server or the license server can be restarted.
Note: Prior to upgrading any version it is highly recommended to create a backup of the Viz Engine configuration files located in: %PROGRAMDATA%\vizrt\VizEngine.
Key Features and Workflow of the Wibu Licensing System
Dongle-less operation on clients with monitoring and logging capabilities.
Grace periods for allocated licenses to avoid immediate expiration on network or service interruptions.
In Viz Engine 4.0.0/3.14.1 or newer license errors are logged to the Graphic Hub journal (see here how to enable E-Mails).
Logs license errors (any grace state or if expired) to the Graphic Hub journal as dedicated log messages with level 820.
Logs warnings two weeks and every hour prior to license expiration as dedicated Graphic Hub journal message with level 920.
Configurable WIBU license container location (any local container, any network container or a dedicated container).
Configurable licenses to consume.
Viz Artist/Viz Engine startup was changed and no startup helpers are needed anymore (.cmd files, started executables).
When a core license cannot be allocated on startup Viz Engine starts in configuration mode.
When an additional license fails to allocate on startup an error is logged and the required feature keeps disabled on startup.
Limitations and Known Issues
All additional licenses consumable to a core license must come from the same container as the core license.
Matrox DSX.Core installer corrupts an existing CodeMeter Runtime installation and causes a crash on Viz Engine startup.
Uninstall any CodeMeter Runtime prior to installing Matrox DSX.Core. Install DSX.Core and afterwards install Viz Engine and the newer CodeMeter Runtime.
For a preview in TRIO and Pilot as Engine Core, a DVI OUT license is needed.
Configuration of licenses requires to start Viz Engine in configuration mode with the configuration UI.
In Viz Engine 3.12.1 and newer, the configuration UI works without a valid license and can be configured through the configuration UI.
In Viz Engine 3.12.0 and older, the configuration UI only works with a valid license, which depends on the configuration. If no proper license is available then a manual edit of the corresponding configuration entries is required. See Configuration Entries in the Viz Engine Configuration File.
By default, the WIBU licensing system with Engine Core license (ENG_ENG_CORE) is used when no configuration exists.
File-based local WIBU licenses on server operating systems (terminal server) cannot be used via remote desktop connections. For example, if you have installed Windows 10 the access via remote desktop connection works but not, for example, with a Windows Server 2016 system.
Viz Engine Startup may take long when network communication has high latency or bandwidth is limited. Workaround for now is to use a license server on a local network.
Security groups respective Firewalls on Cloud providers might need to be configured to allow UDP traffic on port
22350
, to reach and consume licenses from a license server.
Basic Set-up
To set up Viz Artist/Viz Engine licensing with WIBU:
Install Viz Artist/Viz Engine with the bundle installer (see Viz Artist and Viz Engine Installation).
Configure CodeMeter with the Vizrt Licensing Service or the CodeMeter WebAdmin (can be opened from the CodeMeter Control Center).
Configure the license system in Viz Engine by starting in configuration mode and navigate to Viz Licenses.
When using any WIBU network container (license server):
Open the CodeMeter WebAdmin and add the license server to the server search list:
In the configuration UI under Viz Licenses set Container to
0,0 Any Network Container
or in the Viz Engine configuration file setLicense_Containers = 0,0,1
.Configure the core license and any additional licenses. In the configuration UI under Viz Licenses configure Core License and Additional Licenses or in the Viz Engine configuration file configure
License_Core
andAdditional_Licenses
.
When using any local WIBU container (dongle, file):
In the configuration UI under Viz Licenses, set License Location to
0,0 Any Local Container
or in the Viz Engine configuration file setLicense_Containers = 0,0,0
Configure the core license and any additional licenses. In the configuration UI under Viz Licenses, configure Core License and Additional Licensesor in the Viz Engine configuration file configure
License_Core
andAdditional_Licenses
.
When using a dedicated WIBU container (with full container identifier):
In the configuration UI under Viz Licenses, set License Location to a specific container (for example,
130,3910158968 Network license
) or in the Viz Engine configuration file setLicense_Containers = 13 0,3910158968,1
Configure the core license and any additional licenses. In the configuration UI under Viz Licenses, configure Core License and Additional Licenses or in the Viz Engine configuration file configure
License_Core
andAdditional_Licenses
.
Start Viz Engine.
Configuration Settings
Why Do We Need to Configure the Licenses?
Prevent license theft by instances on other nodes or instances on the same node. Licenses are in one container and have a count.
Several licenses may enable the same feature. There is no one to one mapping of application feature to a single license possible. For example, with multiple instances on one node (Trio One Box), it is important which instance consumes which license for proper operation (first needs SDI OUT, SDI IN and 2nd DVI HD).
A license may enable multiple internal application features.
Configuring the License System in the Viz Engine Configuration UI
See Viz License Configuration.
Note: By default, the WIBU licensing system with Engine Core license is used when no configuration exists. When no such license is available the configuration file must be edited. See Configuration Entries in the Viz Engine Configuration File.
Configuration Entries in the Viz Engine Configuration File
Entries changed in 4.0.0 and later: Legacy_Licensing
(removed), License_Location
(removed, was replaced by License_Containers
)
License_Containers: WIBU license source. Determines where WIBU should search for license containers and allocate licenses from.
Can be set to one of the following values:
0,0,0
- Any Local container. Searches exclusively for containers located on the same PC or allocated to the same VM (for example, dongle, file).0,0,1
- Any Network container. License is to be sought in the network (LAN, WAN), CodeMeter License Server activated as network server or CmWAN.X,Y,1
- A dedicated container, whereX
is the container mask (for example, 130) andY
is the container serial (for example, 3910158968)
Default:
0,0,1
License_Core: WIBU core license, which determines also the available additional licenses.
For WIBU license details, see WIBU Licenses and their Effect.
Can be set to one of the following values:
Engine Core
Preview Core
Engine Core VER (New Render Pipeline only)
Preview Core VER (New Render Pipeline only)
Frameserver Core
Free Viz Artist
and for OEM (see Note on Shared Licenses)
Viz Libero Core
Viz Arena Camera Tracking Engine
Viz Eclipse Core
Additional_Licenses: WIBU additional licenses that are additionally consumed and determined by the core license.
For WIBU license details, see WIBU Licenses and their Effect.
Note: When a license is configured it is consumed, even when it has no effect. If licenses are configured that are not allowed, an error is logged on startup.
Licensing Unreal Blade Core
Configuration details can be found in Integration with Unreal Engine under Third Party Applications and Files in the Viz Artist User Guide.
WIBU Additional Licenses for Engine Core Licenses
License | Description |
---|---|
Viz Artist | Enables Viz Artist User Interface |
DVI OUT HD | Enables Render Preview in OnAir mode |
NDI input/output single | Enables NDI in and Out channel for one instance |
MezzIP single | Enables Mezzanine in/out channel for one instance |
Frameserver single | Enables Multiplexer communication ports for one instance |
SDI/IP Video Input Enablement (max) | Enables all SDI/IP input channels |
NDI IN Upgrade (max) | Enables all NDI input channels |
MezzIP IN Upgrade (max) | Enables all mezzanine IP inputs |
SDI/IP OUT Channel | Enables SDI/IP output |
NDI OUT Channel | Enables NDI output |
MezzIP OUT Upgrade (max) | Enables mezzanine IP output |
4K Video Enablement | Allows rendering in UHD |
8K Video Enablement | Allows rendering up to UHD2 |
DVI OUT Max Resolution | Enables Fullscreen output (Videowall) |
Multiple Frameservers (max) | Enables Multiplexer communication ports for all instances |
Chroma FX | Enables Chroma Keyer |
Global Illumination FX | Enables Global Illumination Editing |
Vizrt Multi-touch Plug-in Package | Enables Multitouch plug-ins |
Cinema 4D Import | Allows import of C4D files |
Dolby E Decoder License | Allows processing of Dolby E audio |
Dolby E Encoder License | Allows output of Dolby E audio |
Viz Engine DNxHD Codec Support | Allows playback/encoding of DNxHD compressed video |
RTT Shaders FX (1) | Enables RTT shader package |
Substance FX Authoring | Allows editing of Substance Materials |
ezGallery (1) | Enables Erizos plug-in |
ezPostFx (1) | Enables Erizos plug-in |
ezShaders (1) | Enables Erizos plug-in |
ezMesh (1) | Enables Erizos plug-in |
ezDeform (1) | Enables Erizos plug-in |
ezComposer (1) | Enables Erizos plug-in |
ezLogic (1) | Enables Erizos plug-in |
ezLink (1) | Enables Erizos plug-in |
ezTubular (1) | Enables Erizos plug-in |
ezJavascript (Pro) (1) | Enables Erizos plug-in |
DornaMT APP (1) | Enables Dorna Multitouch Application |
DornaMT Plug-in (1) | Enables Dora Multitouch plug-in |
DSX Core HD license | Enables DSX Core functionality up to HD resolution |
DSX Core UHD License | Enables DSX Core functionality up to UHD resolution |
ClipPlayer Pro | Enables playback of licensable Video Codecs like h265 or HAP |
Enables Flexbox plug-in | Enables Flexbox plug-in for Adaptive Scenedesign |
Parallel Outputs | Enables multiple outputs |
Object Tracker | Enables Object Tracker |
Shared Memory Input | Enables Shared Memory Inputs |
Shared Memory Output | Enables Shared Memory Outputs |
(1) Items are not available in the Engine VER core.
WIBU Additional Licenses for Preview Core Licenses
License | Description |
---|---|
Viz Artist Preview | Enables Viz Artist User Interface |
Cinema 4D Import | Allows import of C4D files |
Dolby E Decoder License | Allows processing of Dolby E audio |
Dolby E Encoder License | Allows output of Dolby E audio |
Viz Engine DNxHD Codec Support | Allows playback/encoding of DNxHD compressed video |
RTT Shaders FX (1) | Enables RTT shader package |
ezGallery (1) | Enables Erizos plug-in |
ezPostFx (1) | Enables Erizos plug-in |
ezShaders (1) | Enables Erizos plug-in |
ezMesh (1) | Enables Erizos plug-in |
ezDeform (1) | Enables Erizos plug-in |
ezComposer (1) | Enables Erizos plug-in |
ezLogic (1) | Enables Erizos plug-in |
ezLink (1) | Enables Erizos plug-in |
ezTubular (1) | Enables Erizos plug-in |
ezJavascript (Pro) (1) | Enables Erizos plug-in |
DornaMT APP (1) | Enables Dorna Multitouch Application |
DornaMT Plug-in (1) | Enables Dora Multitouch plug-in |
DSX Core HD license | Enables DSX Core functionality up to HD resolution |
DSX Core UHD License | Enables DSX Core functionality up to UHD resolution |
ClipPlayer Pro | Enables playback of licensable Video Codecs like h265 or HAP |
Parallel Outputs | Enables multiple outputs |
Object Tracker | Enables Object Tracker |
(1) Items are not available in the Engine VER core
WIBU Additional Licenses for Frameserver Core Licenses
License | Description |
---|---|
Frameserver single | Enable Frameserver functionality |
4K Enablement | Allows rendering in UHD |
Multiple Frameservers (max) | Enables Multiplexer communication ports for all instances |
WIBU Additional Licenses for Viz Libero Core License
Viz Engine DNxHD Codec Support
WIBU Additional Licenses for Viz Arena Core License
Viz Engine DNxHD Codec Support
WIBU Additional Licenses for Viz Eclipse Core License
Viz Engine DNxHD Codec Support
WIBU License System
Summary of Key Concepts in the Licensing System
Core- and additional licenses exist.
OUT based channel counting for NDI/SDI/IP
IN and OUT channels are resolution independent up to 3G HD
<=2K size of render output
Preview channels (preview/clean feed OUT) are co-enabled with every OUT channel license.
MezzIP applies to all compressed streams:
Included: RTP/UDP/WebRTC
Excluded (requires SDI/IP licenses): SMTPE ST2022-06, ST2022-07, ST2110.
Multiple licenses may enable the same application feature!
Licenses are consumed by multiple processes and license share mode influences possible consumption (see WIBU License Share Status).
WIBU License Share Status
Refers to a WIBU license and how its usage is counted when it is allocated/consumed.
Exclusive: Allocation can only be performed once on a node (=machine).
User Limit: Each allocation is counted, independent of instance and node.
Shared: Each allocation is counted once per node. Multiple allocations on the same node allocate only a single license.
No User Limit: Only checked for existence, no counting is performed.
License count reduction when consumed on a node in an instance | ||||||
---|---|---|---|---|---|---|
License share status | Node 1 | Node 2 | ||||
Instance 1 | Instance 2 | Instance 3 | Instance 1 | Instance 2 | Instance 3 | |
Exclusive | -1 | fails | fails | -1 | fails | fails |
User Limit | -1 | -1 | -1 | -1 | -1 | -1 |
Shared | -1 | 0 | 0 | -1 | 0 | 0 |
No User Limit | 0 | 0 | 0 | 0 | 0 | 0 |
WIBU Core License Summary
The following table represents which features are included in one of the Core features
and what additional feature might need to be configured
or are not available
License | Engine (VER) | Preview (VER) | Frameserver Core | Viz Artist for Learners | Viz Arena |
---|---|---|---|---|---|
Artist |
| ||||
DVI Out HD (<=2K) |
|
| |||
DVI Out Max Resolution (Videowall) |
|
| |||
NDI input/output single | |||||
MezzIP single | |||||
Frameserver single |
| ||||
SDI/IP Video Input Enablement | |||||
SDI/IP Output Channel |
| ||||
NDI Input/Output single |
| ||||
NDI IN Upgrade |
|
| |||
NDI Out Channel |
| ||||
4K Enablement |
|
| |||
8K Video Enablement |
|
|
| ||
8K+ Video Enablement |
| ||||
Chroma Keyer | |||||
Global Illumination | |||||
Multitouch Plug-ins | |||||
Bone&Skin Live Motion Capture | |||||
Cinema 4D Import |
| ||||
Dolby E Encoding | |||||
Dolby E Decoding |
| ||||
DNxHD Codec Support | |||||
RTT Shaders (1) | |||||
Substance FX Authoring |
| ||||
Erizos Plug-ins (1) | |||||
Dorna Plug-ins (1) | |||||
DSX Core HD license | |||||
DSX Core UHD license | |||||
ClipPlayer Pro |
| ||||
Flexbox plug-in |
| ||||
Parallel Outputs | |||||
Object Tracker | |||||
Shared Memory Input | |||||
Shared Memory Output |
(1) Items are not available in the Engine VER core
Core Licenses and Their Effect
A WIBU license is a dedicated license (application ID) in the WIBU license system.
Core Licenses | Core licenses are used as prerequisite for other licenses and define the basic feature set. | |
---|---|---|
Engine Core Engine Core VER enables the same functionality, but disables Classic pipeline | Shared | Basic core license to be able to start Viz Engine. Included functionality:
|
Preview Core Preview Core VER enables the same functionality, but disables Classic pipeline | User Limit | Usage 1: Trio / other client applications requiring local preview Optional (if licensed): Artist (together with ENG_PRV_ARTIST) Includes rendering in all resolutions (Watermark on all OUTs at any time and all resolutions).
Note: No watermark on DVI OUT (local preview) and renderer snapshots when the resolution is <= 720x576 pixels (PAL, SD). Output system must be set to PAL/SD. Note: Cannot be used as Frameserver. |
Engine Frameserver Core | Shared | Basic core license to use Viz Engine as Frameserver (NLE) only. Disables all watermarks. Can be upgrade to 4K resolution. Note: Default communication Port (6100) is disabled. |
Free Viz Artist / Artist for Learners | Exclusive | Free Viz Artist version core license. Equal to an ENG_ENG_CORE with 1 x DVI OUT (limited to 2K) and everything is watermarked, except scene editor (small window in bottom right).
|
Libero Core | User Counted | OEM Core for Viz Libero Enabled:
Optional:
|
Viz Arena Core | User Counted | OEM Core for Viz Arena Enabled:
Optional:
|
Viz Libero Camera Tracking Core | User Counted | OEM Core for Viz Arena Enabled:
Optional:
|
Additional Licenses
Viz Artist Licenses | ||
---|---|---|
Artist | Shared | Enables the Artist Design User Interface. This is required to create new scenes. |
Artist Preview | Shared | Enables the Artist with Preview Core. |
Optional Input Licenses | ||
SDI/IP Video Input Enablement (max) | Shared | Enables unlimited SDI or IP video inputs for all engine instances. Note: Disables DSX Core HD and UHD licenses. |
NDI input/output single | User Limit | Enables NDI input and NDI output for one engine instance. |
NDI IN Upgrade (max) | Shared | Upgrades NDI input for all engine instances. |
MezzIP single | User Limit | Enables optional mezzanine in, and output like RTSP, RTP for one engine instance. |
MezzIP IN Upgrade (max) | Shared | Additional RTP/UDP streams for all engine instances. |
Shared Memory INPUT | Allows reading of Shared Memory Streams. | |
Optional Output Licenses | ||
SDI/IP OUT Channel | User Limit | Enables Video Output for SDI/IP hardware for one engine instance. Fill+Key is considered to be one channel only (even though requiring two physical outs). Parallel Output channels (preview/clean/matte etc…) are co-enabled with every SDI/IP OUT channel license item being purchased. |
NDI OUT Channel | User Limit | Additional NDI streams output for one engine instance |
MezzIP OUT Upgrade (max) | Shared | Additional RTP/UDP streams for all engine instances. |
Parallel Outputs | User Limit | Enables multiple outputs from one engine instance. This can be an additional Key Preview, Matte scene, GFX channel output etc. using NDI or SDI/IP. Note: An additional NDI license is not required for GFX channel NDI output. |
Shared Memory OUTPUT | Allows sending of Shared Memory Streams. | |
Frame Server Licenses | ||
Frameserver single | User Limit | Enables Frame Server functionality for NLE plug-ins with this license. This enables the multiplexer ports (50007-50009) for one engine instance. Previewport 50010 is not affected. |
Multiple Frameservers (max) | Shared | Upgrades additional engine instances with Frame Server functionality. |
Output Resolution Licenses | ||
DVI Out HD | User Limit | Enables OnScreen rendering up to 2K resolution. When resolution is configured higher than 2K the startup fails. |
DVI OUT Max Resolution | Shared | Enables unlimited DVI output size, mainly needed for Videowall setups. Note: No DVI OUT size restriction anymore. |
4K Video Enablement | Shared | Enables output up to (and including) 4K (in any direction) on all output devices Note: Allows OUT of <=4K in both dimensions. |
8K Video Enablement | Shared | Enables output up to (and including) 8K (in any direction) on all output devices Note: Allows OUT of <=8K in both dimensions. |
8K+ Video Enablement | Shared | Enables output more than 8K (in any direction) on all output devices Note: Allows OUT of >=8K in both dimensions. |
Clip and Codec Licenses | ||
ClipPlayer Pro license | Shared | Allows playback of additional Clip codecs like h265 or HAP with VML player. |
DSX Core HD license | Shared | Enables the use of the Matrox Software only DSX Core solution. Note: Disables SDI/IP input licenses. |
DNxHD Codec Support | Shared | Allows handling clips in DNxHD format on all Matrox devices. |
Additional Viz Engine Licenses | ||
Dolby E Decoder License | Shared | Allows to process Dolby E inputs and Dolby E outputs. A pass through of Dolby E signals does not require any of these licenses. |
Cinema 4D Import | Shared | Allows to import Cinema 4D (C4D) files and to use the Cinema 4D LiveLink feature. |
Chroma FX | Shared | Enables the Chroma Keyer Feature. |
Global Illumination FX | Shared | No longer requires a license in Viz Engine 5.4 or higher. |
Substance FX Authoring | Shared | No longer requires a license in Viz Engine 5.4 or higher. |
Bone&Skin Live Motion Capture | User Limit | Allows to capture live motion data in real-time. |
Object Tracker | Enables the object tracker functionality of VizArc. | |
AI Keyer Greenscreen-less | Enables the use of AI Keyer. | |
Maps Base | Enables Maps rendering (future). | |
Maps Satellite | Enables Maps Satellite rendering (future). | |
Plug-in Licenses | ||
Flexbox plug-in | User Counted | Allows to use advanced flexbox layouting capabilities for adaptive graphics use cases. |
Vizrt Multi-touch Plug-in Package | Shared | Enables the use of Vizrt Multitouch plugins. Note, these plugins are disabled by default. |
RTT Shaders FX | Shared | Enables the full functionality of RTT shaders bundled with Viz Engine Classic pipeline. |
| Shared | 3rd party Erizos plugins for Classic Pipeline. |
| Exclusive | 3rd party Dorna MultiTouch plugins for Classic Pipeline. |
Notes
Colors used in License Overview
The following color schema is used in Viz Engine to display the status of the license:
Correct License (white) |
---|
Expired License (red) |
Mixed "Permanent" Licenses |
Note: A permanent license needs to have a end date set. If no end date is found, the license is invalid and should be renewed. These licenses are marked as orange. |
Core not available |
A previously configured Core license which is not available anymore (for example, by switching dongles) is labeled Not Available and shown in red. |
Starting Viz Engine with MezzIP OUT and/or 1xMezzIP IN
When running Viz Engine with RTP/UDP IN/OUT or Service Host with WebRTC OUT the following licenses need to be available in the WIBU license system:
OUTPUT: MezzIP Single or MezzIP Out upgrade (max)
INPUT: MezzIP In Upgrade(max)
MezzIP Possible OUTs | Engine Effect | Engine Licenses Consumed |
---|---|---|
1 RTP/UDP IN (2K), | Instance 1: | 1 ENG_ENG_CORE, |
1+ RTP/UDP IN (2K), | 1+ RTP/UDP IN (2K) | 1(+) ENG_ENG_CORE, |
1 RTP/UDP IN (2K), | 1 RTP/UDP IN (2K) | ENG_ENG_CORE, |
1+ RTP/UDP IN (2K), | 1+ RTP/UDP IN (2K) | ENG_ENG_CORE, |
4K OUT | 4K resolution on any OUT | ENG_ING_4KVIDEO |
Permanent Licenses
Permanent Licenses need to have a end date set (typically 99 years). Any permanent license without an end-date is listed as "invalid date" and should be renewed by Vizrt. If this is the case, please contact Vizrt Support.
Setup Graphic Hub Journal-based E-Mail Notifications
Configure e-mail sending in Graphic Hub Terminal Options E-Mail settings.
Configure e-mail addresses and notification options for specific alerts in Graphic Hub Manager Alert settings.
Viz Engine directly logs to the Journal of the connected Graphic Hub and triggers e-mail messages for the following alert levels:
Level 820: Viz Engine WARNING: License, Warnings reported by Viz Engine related to licensing.
Level 920: Viz Engine ERROR: License, Errors reported by Viz Engine related to licensing.
Setup Redundancy for a WIBU License Server
Setting up WIBU license server redundancy is described below. See License Server Redundancy in the Vizrt Licensing Administrator Guide for additional details.
Note: The grace period for acquired licenses is 72 hours if the license is lost to recover possible network issues or the license server.
Set Up Redundancy for a WIBU License Server
Make sure two hosts (A & B) have VizrtLicensingInstaller.exe installed and select use as network license server during installation. See License Server Activation in the Vizrt Licensing Administrator Guide.
Connect one WIBU dongle to 'A' and import a key with licenses.
From WIBU web admin UI of 'A', make sure the container exist and all the added features are listed.
On the client configure 'A' as first license server, and 'B' as second one (in the search list of the local CodeMeter web admin).
Test License Server Failover
Set the license configuration in Viz Engine.
Start Viz Engine.
From CodeMeter web admin UI of 'A', verify that the licenses are allocated and used by the client.
Disconnect the network cable of 'A' or shut down the machine.
Wait until the Viz Engine(s) starts writing 'License Server not found..' and the grace status for the configured features is 'grace_state=2/VL_GRACE_GRACE, '.
Move the WIBU dongle from 'A' to 'B'.
Viz Engine recovers and re-obtains the license from 'B'.
Recover First License Server
Recover license server ‘A’.
Disconnected the failover license server from network or shut it down.
Waited until the Viz Engine(s) enter grace period.
Moved WIBU dongle back to the original license server ‘A’.
Viz Engine recovers and re-obtains the license from 'A'.
Notes
The license must be in the same container to recover. A second license server with a different container does not work.
Not started Viz Engines which are configured the same, can start and obtain the license from 'B'.
An arbitrary number of servers can be added to the server search list of CodeMeter, even when Viz Engine is running. It is possible to add a failover server after the original license server failed.
See Also
Third Party Applications and Files > Integration with Unreal Engine in the Viz Artist User Guide.