The Viz Engine 5.4 release is squarely focused on aligning to and enhancing the viewer experience and locking in viewer engagement.
It accomplishes this by delivering business-positive customer outcomes that are a direct result of Viz Engine’s competitively better scalability, creative flexibility, and AI-driven efficiencies. Viz Engine 5.4 reduces complexity and costs, simplifies integration across workflows, and effortlessly scales across our customers’ production environments.
Viz Engine 5.4.0 introduces, among other innovations, Large Canvas Support for ultra-high resolution video walls via ST2110, Adaptive Graphics with Transition Logic for consistent cross-platform storytelling, and Parallel Outputs to maximize reach from a single Viz Engine to deliver greater efficiency, scalability, and creative flexibility.
High Definition (HDR)
Scenes created in Viz Engine 5.4 make use of the HDR spectrum, giving users access to the extensive brightness levels when delivering sports graphics highlights. Defined color spaces, at the Scene level, are provided for Graphics, Inputs and Outputs, and Look-Up Table (LUT) support is available to convert between spaces.
Customers can look forward to better, richer looking graphics and delivering consistent, high-impact viewer experiences across multiple platforms.
Large Canvas Videowall Support
Viz Engine 5.4 reduces the complexity associated with larger canvass video walls by removing interconnecting hardware (ex. converters, adapters, etc.) and instead offers a direct fiber connection, via a pixel processor, between Viz Engine and the video wall. 8k x 4k pixels out of a single Viz Engine is supported. Perfect for control rooms, Esports arenas, and large-scale events where large canvas video walls are required.
Large Canvas support in Viz Engine 5.4 allows resolutions up to UHD2 and beyond.
Parallel Scene Output
Make the jump to Viz Engine 5.4 and get a better return on your existing investment in Viz Engine by taking advantage of the new Parallel Output Scene support. Now, predefined graphic channels can be applied to parallel outputs, allowing you to, for example, serve your Linear channels via SDI and IP-2110 outputs, and serve OTT/Digital channels via the NDI Graphics Channel output.
Adaptive Graphics with Transition Logic
Get a better return on your existing investment in Viz Engine by taking advantage of the improvements to Vizrt’s Adaptive Graphics – now with Transition Logic. Adaptive Graphics automatically adjusts to the required aspect ratios and resolutions of the destination platform, ensuring a consistent and responsive experience. By adding Transition Logic, graphics with multiple elements transition from one element to the next gracefully without glitches or stops.
Web Channels
Unlock the power of Web graphics within Viz Engine. Bring dynamic content from any Web source, create interactive graphics, streamline your workflow, and open up a world of possibilities for data-driven visuals.
Improved Clip Workflow
Handling clips within Viz Artist has been made much easier!
A newly designed Viz One browser and a simplified clip assignment by dragging and dropping clips to your location reduces browsing filesystem and the use of mouse clicks.
Dynamic Geometries and Blendshapes
The Viz Engine Render Pipeline has an effective and powerful new way to render geometries in a very modern way. Node Modifiers unlock new possibilities how geometries can be handled.
And with the new Blend Shape capabilities, you can quickly create your expressions.
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