Viz Artist

Version 3.11.0 | Published January 22, 2018 ©

Standalone versus Transition Logic Scene Design

Unlike standalone scenes, a Transition Logic scene can have multiple defined "layers" that control the transitioning of multiple object scenes per layer, for example transitioning between variants of lower and top thirds. The following images shows the difference in results when executing commands towards Transition Logic scenes compared to standalone scenes. The images to the left (1) shows a Transition Logic scene with two "layers" and two object scenes, an Over the Shoulder and a Lower Third. The images to the right (2) shows two standalone scenes that are identical to the Transition Logic Object scenes.

Take Lower Third

images/download/attachments/27789912/transition_logic_basics_lowerthird_r.png

Take OTS

images/download/attachments/27789912/transition_logic_basics_ots_lowerthird_r.png

Take Out OTS

images/download/attachments/27789912/transition_logic_basics_lowerthird_takeout.png

Take Out Lower Third

images/download/attachments/27789912/transition_logic_basics_offscreen_r.png
The first action, take lower third, results in a lower third graphics being placed on-screen. The second action, take over the shoulder (OTS), places the OTS on-screen; however, with standalone scene design this will also cause the lower third to be taken out, that is, a hard cut.

The third action, take out OTS, will take out the OTS; however, with Transition Logic scene design the lower third will remain on-screen until it is taken out (last action).