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These are some of the highlights, alongside a vast number of smaller improvements listed in the release notes.

HDR Improvements

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Continuing from version 5.4.0, 5.5.0 now supports automatic color space conversion also for GFX channels, allowing you a seamless integration of SDR and HDR content.

  • Seamless mixing of SDR and HDR content​.

  • Automatic color space conversion removes manual corrections​.

  • Fewer surprises when switching feeds or graphics​.

As HDR adoption grows, this makes Viz Engine future-proof and broadcast-safe.​

In addition, multiple HDR related improvements in Viz Artist are part of this version.

Font Drop Shadows

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Adding a drop shadow effect on text objects is now easier, just one click.

Create sharp Razor font based text designs with high quality drop shadow effects.

Volumetric Lights

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Volumetric Lights consider the physical behavior of light as it gets scattered along its path. This allows for volumetric effects and shadows within the fog in dense air.

For broadcasters, that translates to higher production value without post-production tricks.

Even More Outputs

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With this version, you can now configure more than two Graphics Channels channel outputs as dedicated outputs. This enhancement supports more flexible multi-output setups and simplifies the design of complex production workflows, such as parallel program feeds, clean feeds, and large display environments.​

By reducing previous output limitations, Viz Engine 5.5 enables more scalable and adaptable output configurations for modern broadcast and live production requirements​.

Web Channels

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Several improvements allow even more tighter integration with modern HTML5 content. Web channels are now synchronized with the output frequencies, transport audio streams directly through Viz Engine and several improvements like a incognito mode and better cache managements.

Video Wall Improvements

 

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Multiple performance improvements for the videowall, the critical visual centerpiece of studios:

  • Better stability under heavy load​.

  • Improved reliability for large LED installations​.

  • Resolutions up to 15360 * 2160 with DSX LE6 D100 boards​.

Viz Engine

Integrations

  • Volumetric Lights

  • Screen space support for Textureslot plugin

  • Browser and Webchannel improvements:

    • Output synchronization

    • Audio Support

    • Incognito Mode

  • Parallel output improvements

  • Fill+Key output in Large Canvas setups

  • Large Canvas resolution of up to 15360 * 2160 with DSX LE6 D100 boards

  • Allow 0.0.0.0 as source address in source specific multicasting in ST 2110 workflows

  • Screenspace UV based texture slot

  • New APIs for Textureslot support in Shaders and Colors Recognition in Viz Scripting Language.

  • Security Upgrades

  • Support for NDI 6.2.1

  • Switch to Matrox 11.2 long-term support (LTS) version with support until November 2028

  • nVidia Blackwell Max Q 6000 and 5000 Support