These are some of the highlights, alongside a vast number of smaller improvements listed in the release notes.
HDR Improvements
Continuing from version 5.4.0, 5.5.0 now supports automatic color space conversion also for GFX channels, allowing you a seamless integration of SDR and HDR content.
As HDR adoption grows, this makes Viz Engine future-proof and broadcast-safe. In addition, multiple HDR related improvements in Viz Artist are part of this version. |
Font Drop Shadows
Adding a drop shadow effect on text objects is now easier, just one click. |
Volumetric Lights
Volumetric Lights consider the physical behavior of light as it gets scattered along its path. This allows for volumetric effects and shadows within the fog in dense air. |
Even More Outputs
With this version, you can now configure more than two Graphics Channels channel outputs as dedicated outputs. This enhancement supports more flexible multi-output setups and simplifies the design of complex production workflows, such as parallel program feeds, clean feeds, and large display environments. By reducing previous output limitations, Viz Engine 5.5 enables more scalable and adaptable output configurations for modern broadcast and live production requirements. |
Web Channels
Several improvements allow even more tighter integration with modern HTML5 content. Web channels are now synchronized with the output frequencies, transport audio streams directly through Viz Engine and several improvements like a incognito mode and better cache managements. |
Video Wall Improvements
| Multiple performance improvements for the videowall, the critical visual centerpiece of studios:
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