The following chapters describe some common workflows using the new render possibilities in Viz Artist and Viz Engine.
- Comparison of Render Pipelines
- Moving from the Classic to Viz Engine Pipeline
- From 2D Logo to AR Object
- Postprocessing Effects
- Color Space
- Working with Phong Materials
- Working with PBR Materials
- Light and Shadows
- Global Illumination
- Using Multiple Textures in Viz Engine
- Working with Text and New Font System
- Viz Engine Shaders
- To Improve Render Quality
- Scene Compositing
- Virtual Studio, Augmented Reality and Extended Reality
- Instancing
- Particle System
- Working with Dynamic Geometries
- Stylesheets