Viz Engine is today’s most powerful real-time compositor used in the media industry. It renders animated 3D scenes in HD, UHD and beyond, utilizing any of three available pipelines. Viz Engine is much more than just a graphics renderer, it is the cornerstone of today’s most advanced media workflows. Viz Artist 5.1 continues to unify features and bring a new modern look.
New Features
Viz Engine
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Viz Artist
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Integrations
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Projected Virtual Window
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Talent reflection/shadow based on pose estimation
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Shaders for Superchannel Transition Effects
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Adaptive Graphics with 3D support
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NDI output for GFX channels.
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Clipplayer Pro: Support for H265 and HAP codecs
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Chunked NDI recordings support
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DLSS - Multidraw , motion vectors
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Native WebRTC implementation
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Additional renderer compositing and blending effects
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Interactivity support (mouse picking, keyboard input)
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Control Image Texture Slot support
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Browser plugin support
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Precision Keyer Enhancements
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Shading rate material setting to fix flicker/aliasing problems
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LTC area lights for more realistic highlights
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Script and plugin API for material definition creation/texture generation modes
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Additional blend modes and control image support for texture slots
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Enhanced SSR rendering quality (fixed artifacts with new tracing)
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Unified control text support
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New blur effect for Razor Fonts
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3D text with cubic UV coordinates
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New performance render overlay for detailed analysis of processing, rendering, GraphicHub lookups
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Render Sequence as successor of Render Graph
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Preprocessing Texture Renderer (Blur)
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Undistorted media asset output via shared memory
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Texture UV generation mode for PBR materials
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Screen percentage tweaking option to improve rendering performance
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Additional UV texture transformation capabilities
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Bi-directional onscreen text editor
Unreal Integration
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Project autoconfigure
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Share all cameras from Viz Engine
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Share depth buffer from UE with Viz Engine
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UE compositing quality enhancements
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Support for blueprints in Control Parameter plugin
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Shared memory synchronization from Viz Engine
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GFX Channel undistortion option
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Performance debugging utilities, FPS and Frame counter in Vizrt Capture
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Restore File Collection from Editor
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Auto Capture scalability settings
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Use UE as sync master
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New Stage
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New Image Editor
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Support for external Image Editors
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New Control Object and Control Channel
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New Director Control
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New Fontstyle Editor
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New Post Editor
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Tracepoints in Script Editor
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Integrated Help system
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Scene Overview and In-Scene Editing
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Subscene scene overview support
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