Viz Artist User Guide

Version 5.1 | Published October 31, 2023 ©

New in Viz Engine/Artist 5.1

Viz Engine is today’s most powerful real-time compositor used in the media industry. It renders animated 3D scenes in HD, UHD and beyond, utilizing any of three available pipelines. Viz Engine is much more than just a graphics renderer, it is the cornerstone of today’s most advanced media workflows. Viz Artist 5.1 continues to unify features and bring a new modern look.

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New Features

Viz Engine

Viz Artist

Integrations

  • Projected Virtual Window

  • Talent reflection/shadow based on pose estimation

  • Shaders for Superchannel Transition Effects

  • Adaptive Graphics with 3D support

  • NDI output for GFX channels.

  • Clipplayer Pro: Support for H265 and HAP codecs

  • Chunked NDI recordings support

  • DLSS - Multidraw , motion vectors

  • Native WebRTC implementation​

  • Additional renderer compositing and blending effects ​

  • Interactivity support (mouse picking, keyboard input) ​

  • Control Image Texture Slot support ​

  • Browser plugin support ​

  • Precision Keyer Enhancements​

  • Shading rate material setting to fix flicker/aliasing problems ​

  • LTC area lights for more realistic highlights ​

  • Script and plugin API for material definition creation/texture generation modes ​

  • Additional blend modes and control image support for texture slots ​

  • Enhanced SSR rendering quality (fixed artifacts with new tracing) ​

  • Unified control text support

  • New blur effect for Razor Fonts

  • 3D text with cubic UV coordinates

  • New performance render overlay for detailed analysis of processing, rendering, GraphicHub lookups ​

  • Render Sequence as successor of Render Graph ​

  • Preprocessing Texture Renderer (Blur)

  • Undistorted media asset output via shared memory ​

  • Texture UV generation mode for PBR materials ​

  • Screen percentage tweaking option to improve rendering performance ​

  • Additional UV texture transformation capabilities ​

  • Bi-directional onscreen text editor

Unreal Integration

  • Project autoconfigure ​

  • Share all cameras from Viz Engine ​

  • Share depth buffer from UE with Viz Engine ​

  • UE compositing quality enhancements ​

  • Support for blueprints in Control Parameter plugin ​

  • Shared memory synchronization from Viz Engine ​

  • GFX Channel undistortion option ​

  • Performance debugging utilities, FPS and Frame counter in Vizrt Capture ​

  • Restore File Collection from Editor ​

  • Auto Capture scalability settings

  • Use UE as sync master

  • New Stage

  • New Image Editor

  • Support for external Image Editors

  • New Control Object and Control Channel

  • New Director Control

  • New Fontstyle Editor

  • New Post Editor

  • Tracepoints in Script Editor

  • Integrated Help system

  • Scene Overview and In-Scene Editing

  • Subscene scene overview support

  • Support for Unreal 5.1 and 5.2