Viz Plug-ins User Guide
Version 5.0 | Published December 20, 2022 ©
Talent Reflection
    
        
The Talent Reflection plug-in is used to render imaginary talent at a given depth only visible in reflections. With this method, it is possible to render reflections of any live video input on Augmented Reality objects. Below is an example of a rendered scene with talent reflections, a simple checkerboard texture is used as talent reflection input source.
    
        
Note: This plug-in is located in: Plugins -> Container plug-ins -> Global
Compatibility Info: This plug-in works in the Viz Engine Render Pipeline only!
Talent Reflection Properties
-     
Source: Determines talent input source (Live input, Clip input, Image...).
 -     
Downscale: Scales down rendered talent reflection to prevent ghosting artifacts.
 
Usage
-     
Enabling post-processing is required to see the effect in the Scene Editor.
 -     
Create at least one container with geometry and reflective material.
 -     
Drag the plug-in to a new container. This container is used for positioning. The distance from the container to the camera defines the position where the talent reflections are drawn.
 -     
Add any geometry as sub-container to see where its positioned inside the scene. This container can be hidden for final rendering.
 -     
Next, drag any image source (Live input, Clip input, Image...) into the Source placeholder.
 
Limitations
Normal Screen Space Reflections are not visible behind the talent reflection plane.