Viz Plug-ins User Guide
Version 5.0 | Published December 20, 2022 ©
Chroma Keyer
    
    
The Chroma Keyer plug-in clears regions in a video defined by a color. The color-space of this Shader is YUV, which is defined as following:    
    
    
The luminance (Y) component determines the brightness of the color, while the U and V components determine the color itself (the chroma). Luminance (Y) ranges from 0.0 (dark) to 1.0 (bright). U and V ranges from -0.5 to 0.5.    
Note: This plug-in is located in: Plugins -> Shader -> Effects
Chroma Keyer Properties
-     
Video: Sets the input video channel for keying. Be sure that for the set video channel the Keying Mode has been set to M-Zone.
 -     
Blend: Sets the alpha for the key signal.
 -     
Fit: Alters size to fit Screen or Object.
 -     
Invert: Flips the key signal.
 -     
Sampling Filter:
-     
Nearest: Takes color information from one pixel.
 -     
1D-Filter: Takes color information after applying a 1D-linear filter.
 -     
2D-Filter: Takes color information after applying a 2D-linear filter.
 
 -     
 -     
Luminance: Sets the luminance.
 
Basic parameters for first method:
-     
HueAngle: Selects the color to key in YUV space.
 -     
OpeningAngle: Determines tolerance for the color in YUV space.
 -     
KeyGain: Determines gradient for borders to neighboring colors (1=soft, 10=sharp).
 -     
SatMin: Determines lower saturation limit for keyed colors.
 -     
SatMinGrad: Determines gradient for lower saturation limit (0=sharp, 1=soft).
 -     
SatMax: Determines upper saturation limit for keyed colors.
 -     
SatMaxGrad: Determines gradient for upper saturation limit (0=sharp, 1=soft).
 
Basic parameters for second method:
-     
U-Color: Determines U-value for color keying.
 -     
V-Color: Determines V-value for color keying.
 -     
UV-Diameter: Removes all colors between the reference UV and this diameter.
 -     
UVGradient: Determines gradient for fade out at diameter border (0=sharp, 1=soft).
 
Removing keying from Highlights and Shadows:
-     
LumMin: Sets lower luminance limit for keyed colors.
 -     
LumMinGrad: Sets gradient for lower luminance limit (0=sharp, 1=soft).
 -     
LumMax: Sets upper luminance limit for keyed colors.
 -     
LumMaxGrad: Sets gradient for upper luminance limit (0=sharp, 1=soft).
 
Sampling reference point:
-     
UVRangeCheck: Obtains information about the sampled color.
 -     
URangeMin: Defines the minimum UColor that should be accepted.
 -     
URangeMax: Defines the minimum UColor that should be accepted.
 -     
VRangeMin: Defines the minimum UColor that should be accepted.
 -     
VRangeMax: Defines the minimum UColor that should be accepted.
 -     
SampleTrustiness: Determines percentage of samples in the limited UV-Color space.
 -     
Pos. X: Deternines X-coordinate for sampling.
 -     
Pos. Y: Deternines Y-coordinate for sampling.
Note: The origin of the coordinate system is in the upper left corner.
 -     
Width: Sets number of pixels in x-direction.
 -     
Height: Sets number of pixels in y-direction.
 -     
Sample at Pos: Replaces XY-coordinates of the object center if Pos. X and Pos. Y are enabled. If disabled, the XY-coordinates are set by values in the interface.
 -     
Get Sample: Samples another time the reference point.