Viz Arc User Guide
Version 2.0 | Published July 03, 2024 ©
Tracking
Tracking
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Status: Enables or disables the Tracking panel.
General
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Enabled Inputs: Sets the number of objects that can be tracked contemporarily.
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Viz Engine: Select the Viz Engine, already pre-configured in the Profiles tab, that the Object Tracker uses as source.
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Server Port: Sets the port where the Viz Object Tracker is listening.
SMURF Input
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Input Key: Select (from a list) or modify the key to use to retrieve the textures for the Object Tracker.
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Sync Key: Viz Engine's SHM master sync key. The default is viz_engine_SHMsync.
Tracking Hub
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Maximum Delay |Fields|: Texture delay set in the Engine, the delta fields between this value and the processing time is handled by the Object Tracker.
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Texture Asset: Texture to delay; this parameter is automatically filled when the Input Key is selected from the list.
Performance
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GPU: Zero-based index representing GPU affinity where the Viz Object Tracker does parts of the AI computation. This applies only to multi GPU systems. 0 represents the fist GPU, 1 the second etc.
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Filter overlapping BB: Ignores bounding boxed that overlap to a certain extend with a larger bounding box.
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Overwrite Previous Tracking: Overwrites the currently selected tracker when selecting a bounding box that is already assigned to a different tracker, if enabled.
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Cut Detection: When a hard cut is detected, all current trackers are lost.
Appearance
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Tracked Objects Alpha: Sets the transparency of the bounding boxes of the detected objects.
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Show Tracked Objects IDs: Hides/shows the objects IDs when the detection is running, for debug purposes.
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Show Tracked Objects Scores: Hides/shows the objects scores when a detection (Detection and Tracking, Face and Pose) is running, for debug purposes.
Graphics
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Pointer Offset: Enables the possibility to draw an offset to apply to the pointer.
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Keep Previous Valid Offset: Applies the the last valid offset each time you click on a new object when active. Otherwise, the offset you draw each time is applied.