The Noggi plug-in creates geometry objects of beveled rectangles with some attributes.
Note: This plug-in is located in: Plugins -> Geom plug-ins -> Default
Noggi Properties
Width: Changes the width in X-direction.
Height: Changes the height in Y-direction.
Bevel (top/right, top/left, bottom/left and bottom/right): Changes the bevel on each corner.
Stretch: The result is an object like a parallelogram. Stretch is in percent (= tan(alpha)). If Geometry Type is Outline.
Horizontal Alignment: Changes the object alignment to left, center or right. This change affects the y-rotation.
Vertical Alignment: Changes the object alignment to bottom, middle or top. This change affects the x-rotation.
Geometry Type: Renders the object as area- or with outline look.
Inner Outline: Changes the vertex sequence in outline mode. Inner Outline is important for face orientation when extruding the geometry.
Outline Width: Changes the thickness of the rendered outline.
Edge Points: Change the number of triangles to render a beveled corner. Increasing the number increases the bevel resolution.
Crop: Enables/disables cropping of the object. Cropping and vertex texture are only available if Geometry Type is Area.
Crop Face (Left, Right, Bottom and Top): Crops the object on each given side.
To Create a Noggi
Create a new group and add the Noggi plug-in to it.
Add a material and/or a texture to the group.
Open the transformation editor and set Position X to
-150.0
.Open the Noggi editor and set the following parameters:
Set Width and Height to
600.0
and100.0
.Set Bevel top/right and bottom/left to
0.0
.Set Bevel top/left and bottom/right to
20.0
.