The Cylinder3 plug-in creates cylinders.
Compared to the Cylinder plug-in, Cylinder3 provides the designer with more advanced options and settings.
Note: This plug-in is located in: Plugins -> Geom plug-ins -> Default
Cylinder3 Properties
Use LOD: Enables/disables dynamic level of detail.
Height: Sets the height of the cylinder.
Diameter: Sets the diameter of the cylinder
Rotation: Sets the rotation around X-axis.
Angle: Sets the opening angle from 0-360°. As the value decreases below 360° an increasing angle opens in the cylinder.
Opening Mode: Describes in which direction the cylinder is opened when adjusting the Angle parameter:
CW: Opens the cylinder in a clockwise direction.
CCW: Opens the cylinder in a counter-clockwise direction.
Center: Opens the cylinder in clockwise and counter-clockwise directions simultaneously.
Corners: Adjusts the resolution of the cylinder by setting the number of corners the cylinder is to be made up from.
Hole: Creates a hole in the cylinder, creating a tube.
Center: Sets the center position of the cylinder to Center, Bottom or Top.
Bevel: Adjusts the bevel size of the cylinder.
Inner Bevel: Enables or disables bevel in the cylinder hole if a value is given for the bevel parameter, even if Hole is set to
0.0
. When creating a cylinder with an outer bevel and flat top and bottom surfaces, this setting must be set toOff
.Show Top: Turns visualization of the cylinder top surface on or off.
Show Bottom: Turns visualization of cylinder bottom surface on or off.
Show size 0: Enables or disables display of the cylinder when the value of Height is set to
0
. By default, the cylinder is visible when Height is set to0
. By disabling this option, the cylinder becomes invisible. This is useful when designing pie chart visualizations.Show inner bevel: If this toggle is off, the inner bevel, respectively the inner cylinder is not rendered.
Show outer bevel: If this toggle is off, the outer bevel, respectively the outer cylinder is not rendered.
Show caps: Applicable only to cylinders with an opening angle. This setting determines whether a surface, or cap, should be added to the angle’s sides. This setting only affects the geometry object if the angle is less than 360°. In combination with the Back Face setting of the Expert container plug-in, this setting allows for the design of cylinders with a cut out section exposing the cylinder’s inside.
Static texture: If the texture mapping of the texture is set to Vertex mode, this setting defines whether the texture bends around the object.
Texture anchor: Changes the texture orientation in X-direction to left or right. Requires the angle to be less than 360°.
To Create a Cylinder
Create a new group container.
Add the Cylinder3 plug-in and open the Cylinder3 plug-in editor.
Add a material or an image to the Container.
Open the Cylinder3 plug-in editor and set the desired parameters.
Use the transformation editor to set the container’s position and rotation.