Graphics Plugin Administrator Guide
Version 2.4 | Published April 02, 2024 ©
Mac-based NLE Systems
The Configuration Tool and the Graphics Plugin Editor are also installed when you install Graphics Plugin for Mac-based NLE systems.
The Graphics Plugin Editor is a tool used to fetch graphics content to use with NLE systems on Mac, enabling Mac-users to incorporate graphics from Vizrt’s Windows-based Viz Engine and Media Sequencer to the NLE workflow. A prerequisite is that a Viz Trio operator has created a show with graphics templates on the Media Sequencer. Once they are available on the Media Sequencer, the Graphics Plugin Editor is able to display the graphics in such a way that the NLE user can select and edit the show's content and add it to the timeline.
Note: Viz Pilot Edge is also available as an editor for Mac users; however, this requires a Pilot Database, see the illustration in Hardware Requirements.
A typical setup is as follows:
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NLE machines
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Mac-based NLE system (Adobe or Avid)
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Graphics Plugin (Viz Pilot Edge)
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Viz Engine
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Graphic Hub with graphic scenes
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Optional: Datapool plugins for Viz Engine
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Optional: Connection Broker
This section covers the following topics:
Prerequisites
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Before installing Graphics Plugin, a Media Sequencer and a Viz Engine must be running (on a Windows machine).
Note: Viz Engine and the Media Sequencer must both run on Windows 7 or later. Although it's recommended to run the Media Sequencer separately on a Windows Server 2008 or Windows 7, the Media Sequencer can run on the Viz Engine machine in smaller production environments.
The Media Sequencer should preferably contain a Viz Trio show to confirm that the connection is working properly. However, the Graphics Plugin Editor has status indicators indicating connections to Viz Engine, the host application (Premiere for Mac) and the Media Sequencer which should be sufficient information to confirm a correct setup.
Installation
The Configuration Tool is installed with Graphics Plugin.
Notes
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The installer requires an OS X user with administrator privileges.
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A separate Graphics Plugin installer exists for Final Cut Pro X. Previous versions of the plugin cannot be used with Final Cut Pro X.
Graphics Plugin may not be shown in Final Cut Pro X if previous versions of the plugin are still installed. If this occurs, run the following commands in a terminal window:
sudo rm -rf /Library/Plug-Ins/FxPlug/viznle_plugin.fxplug
sudo rm -rf /Library/Application Support/Final Cut Pro System Support/Plugins/VizFcpNotifier.bundle
Configuration
A Configuration Tool is installed with Graphics Plugin. See the Adobe and Avid, and Configuration Tool sections for more information.
Configuring NLEs to Use Editors on a Windows Remote Host
To allow a Mac-based NLE program to use other editors, such as Viz Pilot, on a Windows remote host, do the following:
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Start C:\Program Files(x86)\vizrt\Pilot 6.1\VCPAxNle.exe.
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In Premiere/Avid on the Mac, create a new effect and click Edit.
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NLE now starts communicating with Viz Pilot on the Windows host.
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Open a data element, and click Save.
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The effect may now be rendered in Premiere/Avid.
If you have used Graphic Plugin Editor on your Mac before, you must delete the existing plugin. You may also need to exit and re-open Avid Media Composer for the setting to be applied.
Note: Transition Logic scenes need to use Viz Pilot as the editor. They will not work if using Viz Trio/Graphic Plugin Editor.
Uninstalling
The following table show which files to remove to uninstall Graphics Plugin for the different Mac NLE applications. Use finder, Terminal or another tool to remove the following files:
Adobe |
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Avid |
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Final Cut Pro X |
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