Graphics Plugin Administrator Guide

Version 2.2 | Published September 14, 2023 ©

System Components

All installations use a Viz Engine in combination with a database. The database is either a Media Sequencer, used by Viz Trio or Graphics Plugin Editor, or the Pilot Database used by Viz Pilot or Viz Pilot Edge.

A basic setup requires a Viz Engine, while a more advanced setup uses the Connection Broker to select engines from a pool of Viz Engines.

An overview of NLE systems using different editors and Viz Engine setups is shown below. See Connection Broker for more information about this setup.

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The Viz Engine must handle multiple simultaneous requests. In Viz Engine, the multiplexing functionality is a built-in feature.

The Graphics Plugin supports different NLE systems on both Windows and Mac, and the setup is basically the same for both platforms. The Graphics Plugin configuration tool is used to configure the plugin, Viz Engine, Media Sequencer and editors.

The Graphics Plugin Editor for Mac supports browsing and previewing of Viz Trio templates and pages stored on a Media Sequencer.

Viz Trio supports browsing and previewing of Viz Trio templates and pages stored on a Media Sequencer, while Viz Pilot Edge and Viz Pilot support browsing and previewing templates and data elements stored on the Viz Pilot database.

Effects are bound to the editor that made them, even if you subsequently switch to a different editor. This binding happens the first time Editor is clicked for a specific effect, not when the effect is dragged down onto the timeline.

Note:

NLE system-specific installations are outside the scope of this guide.