This section covers the following topics:
Prerequisites
Before installing a Viz Trio system, make sure that the correct hardware and latest software is available. All Vizrt software required is accessible from Vizrt’s FTP server at download.vizrt.com. Contact your local Vizrt representative for credentials.
General Requirements
There are some general requirements for any Vizrt system to run, which apply when setting up a complete system with integration to other Vizrt and third party software:
All machines should be part of the same domain.
Users of the Vizrt machines should ideally be separated into at least two groups - administrators and designers/operators.
Most machines running desktop applications must be logged in with sufficient privileges to run Vizrt programs, while services by default do not require users to be logged in.
Vizrt servers must have static IP addresses.
Vizrt recommends that customers who use remote shares for storing data use UNC (Universal Naming Convention) paths directly in the configuration, rather than mapped drives. For example: \vosstore\images.
Vizrt has license restrictions on all Viz Engine and Viz Artist instances. To have an output of Vizrt generated graphics (preview and program channels), a WIBU license is required.
Note: Third-party providers of files for Vizrt systems must use only Microsoft Windows operating system-compatible characters in their file names.
Hardware Requirements
Viz Trio hardware shall match the hardware requirements for a Preview version of the Viz Engine. See Viz Engine Release Notes for supported hardware.
Info: For any additional information on hardware specifications, please contact your local Vizrt customer support team.
Software Requirements
For recommended versions of connected Vizrt products, please refer to the latest Viz Trio Release Notes.
Viz Engine
Viz Engine is the output service (renderer) for Viz Trio, and is a separate installer. A Viz Engine is required in order for Viz Trio to preview graphics. Check that Viz Engine is installed, configured and working before installing and using Viz Trio.
After installing Viz Engine, make sure to also install any additional plug-ins, such as Viz Datapool. The plug-ins required vary depending on the scene design and integrations.
To install Viz Engine, refer to the instructions in the Viz Engine Administrator Guide.
Media Sequencer
Media Sequencer is in most cases installed on a server acting as a middle tier between Viz Trio and Viz Engine.
To install the Media Sequencer
Run the installer and follow the directions given by the installation wizard.
Optional: Install the Oracle 10g Runtime Client.
Restart Media Sequencer after installing the database client.
A database client is needed when connected to Viz Gateway for accessing the Viz Pilot database.
Viz Pilot
In order to edit Viz Pilot Edge elements in Viz Trio, Media Sequencer must be configured to connect to a Pilot Data Server. This server hosts Viz Pilot Edge, which is opened by Viz Trio in a web browser window.
To configure Media Sequencer with a Pilot Data Server
Navigate to File > Configuration > Pilot Database in Viz Trio and open the Configuration page.
Viz Trio Keyboard
To install the Viz Trio keyboard
Plug the keyboard’s USB connector to a free USB port on the computer.
Ensure the computer has automatically detects and installs any required keyboard drivers.
Tip: To learn more about the keyboard’s technical specifications, visit DevlinGroup.
Keyboard Mapping File
To import a keyboard mapping file
Open Viz Trio and click the Show properties.
In Show properties, click Keyboard.
In the Macros for Current Show window that opens, click Import.
From Import keyboard shortcuts, click the Folder button to browse and import a keyboard file (extension *.kbd).
(Optional) Choose to Merge the existing keyboard shortcuts with new ones.
Click Import.
See Also