You make and organize your shows in the Landing page and the Rundown page. For a guided first-time tour, see Getting Started.

Common Actions

Shows, rundowns, and rundown templates share the same set of management actions where they appear in Showmaker.

Action

What it does

Open

Opens the entity for editing. Double-click a rundown or rundown template row, or press Enter on the highlighted row. A show is opened with Open on the show banner, which lists the shows to pick from.

Edit

Opens a properties dialog: for a show, its title, times, banner image and Studio. A show's behaviour settings, such as what new rundowns start from and the script-timing options, are on its Show settings page instead.

Duplicate

Creates an independent copy of the entity. Rundowns and templates are duplicated within the same show.

Set as default

(Shows only) Opens this show automatically the next time you launch Showmaker.

Delete

Removes the entity. For shows, a confirmation dialog adds two safeguards, described under Show actions below.

Create rundown template from rundown

(Rundowns only) Saves the rundown as a reusable Template in the same show.

Show assets

Navigates to Show assets page where users can manage a list of assets related to a specific show.

Landing Page

Showmaker opens on the landing page. From here you pick a show, browse its rundowns or rundown templates, and decide which rundown is sent to Viz Mosart.

Show

A show is a container for related rundowns and rundown templates, typically one program or production. Each show can hold any number of rundowns and templates.

The show banner at the top of the landing page is both a functional space and an identity space. Functionally it is the show selector, content counter, and action menu. As an identity surface, the banner image, title, and program window personalize the workspace and signal ownership of the rundowns and templates beneath it.

Show actions

  • Open: Pick a show from the dropdown.

  • New show: Create a new show.

    • Show title: Required.

    • Starts at / Ends at: (optional) When both are set, every new rundown and rundown template in this show inherits these values, and the planned duration is displayed automatically. Both can be overridden per rundown.

    • Banner image: (optional) A convenient identifier for the active show.

    • Studio: Selectable when a MOS device is configured. This is an administrator configuration task.

  • Edit show: Modify any of the above on an existing show. An administrator can also click the show name on the banner. Resting the pointer on the show name shows the show's description, if it has one. Everything that governs how the show behaves, rather than what it is called, is on the Show settings page described under Show Settings below.

  • Set as default: See Common Actions.

  • Delete show: Deleting a show can affect every rundown and rundown template inside it, so a confirmation dialog provides two safeguards:

    • Choose what happens to the contents: delete the show with all its rundowns and templates, or move them to another show first. The show's library stories are deleted either way, and the dialog says how many.

    • Type the show name to confirm. The Delete button stays disabled until the name matches exactly.

Studio Assignment

Each show in Showmaker originates from a Studio, the physical production environment under the control of a Viz Mosart server.

Normally a rundown is associated with the show's original studio, but Showmaker allows rundowns to be shared between studios: you can point a single rundown at a different Studio without changing the show. This is useful for rehearsals and last-minute changes.

Info: Studios are defined once when Showmaker is installed. See Setup and Administration of Showmaker.

Above the list of rundowns, the Studio badge tells you about the rundown's origins.

What you see

Status

Meaning

Grey-outlined studio badge

Default

All rundowns inherit this studio.

Orange badge

Overridden

This rundown overrides the show's default studio.

"Assign to studio" button

Unassigned

No studio is set. Click to pick one.

Show Assets

Show assets are graphics saved on the show so they can be reused in any story of any rundown in that show. Instead of rebuilding the same lower third or bug edition after edition, you build it once, save it, and insert it wherever you need it.

To save a graphic as a show asset from an existing rundown

  1. In a rundown, select a graphic you have added from the Pilot plugin.

  2. Click Save to show assets. Showmaker confirms with Saved to show assets.

A graphic already in the library reports "<name>" is already in show assets instead of being added twice.

To insert a show asset into a story

  1. Open the story you want to add the graphic to.

  2. Click Insert show asset and pick the asset from the list. The search field narrows a long library.

  3. Edit the graphic's text inline once it is on the story.

To manage the library

Click Assets on the show banner to open Show assets page. From here you can browse the library, add assets and remove ones you no longer need, without opening a rundown. An empty library shows No assets added yet. To add an asset from this page, build the item in a plugin on the right, then send it with the plugin's add button.

When the NRCS Plugin is opened from this page, its send button reads Add to show assets rather than Add to Story. In the rundown editor the same library is offered as a searchable list, from Insert show asset on an item for a graphic and from Add show asset to story in the story header for an automation template. The filter by type is on the Show assets page. The saved and modified dates on the Show assets page use the relative format described under Rundown list details.

Insert assets from the script

You can insert a show asset without leaving the script. Type / in the script and Showmaker offers the show's saved graphics inline; keep typing to filter the list, then choose one to attach it to the item that owns the script. It is offered to administrators only, and not on a story note, which has no item for a graphic to attach to.

A graphic inserted this way is timed from the script rather than from the start of the story: Showmaker takes it on air at the point in the read where the caret was, using the story's reading speed. The delay is worked out once, when the graphic is inserted, so editing the script afterwards does not move it. Change it by hand from the item's Take in delay.

Rundowns View

Switch between the Rundowns, Templates and Stories tabs, or press V to step through the three. The rundown view shows every rundown in the current show, with a search field that filters by title as you type, and a New rundown button.

New Rundown

Opens a dialog with two creation paths. The default follows the show's setting for new rundowns.

  • Start from scratch: creates an empty rundown.

  • Use a template: creates an independent copy of the selected template. The section is offered only once the show has at least one rundown template.

Starts at and Planned duration are pre-filled from the show's settings. Change them here to override for this rundown only.

Scheduling a rundown for a date

A rundown can be given the date it is meant to air, so a show can hold one rundown per day without their titles having to carry the date.

Tick Scheduled for in the dialog to enable its two fields: Starts at for the time, and Date, which opens a calendar (Pick a date). The date is chosen from the calendar rather than typed. Ticking the box fills in today, so a rundown is never left half scheduled, and leaving the date empty is refused with Choose a date.

If another rundown in the show already has that date and time, the dialog warns: <title> is already scheduled for this date and time. You can still save, so a main and a backup rundown can share a slot.

Info: A rundown template takes a start time but no date, so the same control reads Add start time there. A template is a shape to build from, not something that airs on a day.

Rundown list details

Column

Description

Rundowns

Rundown title. An ON AIR chip appears when Viz Mosart is currently running it.

Stories

Number of stories in the rundown.

Planned duration

Planned length of the rundown.

Scheduled for

The date and time the rundown is scheduled for. On the Templates tab the column reads Start time instead and carries the template's start time, since a template has no date.

Created / Edited

When the rundown was created, and when it was last edited.

Active

Toggle for MOS active. See Putting a rundown on air.

Ready to air

Toggle for ready-to-air. See Putting a rundown on air.

Recent dates are written relative to today: a timestamp on the current or previous local calendar day reads Today at 1:03 PM or Yesterday at 1:03 PM, and anything older keeps the full form, Jun 10, 2026, 1:03 PM. A date that was never set reads --. This applies to the Created and Edited columns on the Rundowns, Templates and Stories tabs, to the Scheduled for column on the Rundowns tab (an unscheduled rundown reads -- --), to the dates on the Show assets page, and to the Recently edited menu.

Two details worth knowing: the labels correct themselves when the local day rolls over, so a tab left open overnight does not go on calling yesterday's rundowns today's; and sorting one of these columns uses the underlying timestamp rather than the text on screen, so a mixed column of relative and absolute dates still sorts correctly.

Putting a rundown on air

Two toggles control how a rundown reaches Viz Mosart. Use them in this order:

  1. Active: turn on to live-sync the rundown with Viz Mosart. Your rundown appears in the Viz Mosart UI, and edits in Showmaker are reflected immediately.

  2. Ready to air: turn on and the rundown appears in the Ready to Air rundown listing in Viz Mosart, where the operator can take it on air.

Story Library

A story does not have to wait for a rundown. The Stories tab on the landing page is the show's own library of stories: write one when the material arrives, and place it in a rundown once the running order is settled. An empty library says as much, with Write a story here before its rundown exists, and place it when the running order is ready.

A library story is a real story, with the same script, items, properties and synopsis as one inside a rundown. What it does not have is a position, because it is not in a running order yet.

Working in the library

  • New story, shortcut N, asks for the Story Title, Planned Duration and Scheduled for day, then opens the new story. The editor is the story editor you already know, with Back to the show's stories to return.

  • Scheduled for gives a story the day it is written for. It is what pairs a story with a rundown later, and the column sorts by it.

  • The search field filters the list as you type, and reports No stories match your search when nothing does.

  • In the Stories tab, an administrator's story menu offers Open, Rename story, Duplicate, Place in rundown… and Delete.

  • The Approval column shows where each story stands editorially, and a story's menu also carries the approval entries. See Story Approval below.

Placing a library story into a rundown

There are two ways to place a story.

From the story. Place in rundown… (Shift + P), in a story's menu in the Stories tab or in the bar of an open library story, opens Place story in three steps:

  • Choose rundowns: tick one or more of the show's rundowns. If the story is scheduled for a day, only the rundowns scheduled for that day are listed at first, with See all <n> rundowns for the rest. If no rundown is scheduled for that day, the dialog says so and lists them all.

  • Position the story: it starts at the top of each chosen rundown's running order. Drag it, or press Shift + ↑ / ↓, to where it belongs.

  • Confirm: choose Move it out of the library or Keep a copy in the library. Placing into several rundowns always keeps the library story and puts a copy in each. Turn on Float it on arrival to have the story arrive floated.

Showmaker then reports Story '<name>' placed in '<rundown>', or A copy of '<name>' placed in '<rundown>', with Open to go to it.

From the rundown. When library stories share a rundown's scheduled day, an administrator sees a banner in the rundown, <n> stories are planned for this date, with View and Add all. View opens Stories planned for this rundown with every story ticked: untick any you do not want, then confirm with Add <n> stories. Either way, the stories move out of the library and are added at the end of the running order.

Note: A moved story leaves the library, so it is in one place at a time and cannot drift out of step with a copy. Keep a copy in the library leaves two independent stories: edits to one do not reach the other.

Info: You cannot paste a story into the library. Use Duplicate to copy a story inside it, and Place in rundown… to send one to a rundown.

Note: Deleting a show deletes the stories in its library, even when you move its rundowns to another show. The confirmation dialog says how many.

Rundown Operations

Double-clicking a rundown opens the Rundown page. This is where you build the rundown. It has four areas.

1 Rundown information bar

  • Home: back to the landing page.

  • Recently edited: beside Home, a button whose tooltip reads Recently edited rundowns. It opens a panel headed Recently edited listing up to eight rundowns, most recently opened first, leaving out the one you are in. Each row reads "Show name / Rundown name", carries a Template tag where the entry is a rundown template, and shows when it was last edited. Click a row to open that rundown, switching show if it belongs to another one. Before anything is in the list it reads Other rundowns you open will appear here. For a signed-in user the list is kept per user on the server, so it follows you from one machine to another, always resolves current titles and drops rundowns that have been deleted; where authentication is switched off there is no identity to attach it to, so it is kept per browser instead. The menu is in the rundown and rundown template editor only, not on the landing page or the Show assets page.

  • Title and status badges: the rundown name with Active and Ready to air badges, lit while each is on. They appear once a studio is set, on the rundown or inherited from the show, and while the rundown is on air an ON AIR chip takes their place.

  • Studio badge: click to override or reset. See Studio Assignment.

  • Starts at: start time, inherited from the rundown or its template.

  • SCHEDULED FOR: the day this rundown is scheduled for. An administrator can click it to pick another day from a calendar, keeping the same start time. A rundown template has no SCHEDULED FOR.

  • PLANNED DUR.: turns red when the total story duration exceeds it.

  • PLANNED DUR., STARTS AT and SCHEDULED FOR read Not set when they have no value, rather than disappearing.

    For an administrator, Not set opens the rundown's Edit dialog with the cursor in the matching field: click it, or focus it and press Enter or Space. From STARTS AT or SCHEDULED FOR, Scheduled for is ticked for you, so the fields are enabled. For a viewer, Not set is plain text.

  • Options menu: administrators only. Set to active (A), Set to Ready to air (G), Edit, Duplicate, Create template and Delete. A rundown template's menu drops the two switches and Create template.

  • Comments and Changes: two buttons, one opening the rundown's comment feed with its count of unread comments and mentions, the other its change history. See Collaborating on a Rundown.

  • Show settings: for administrators, opens the show's settings page. See Show Settings below.

  • Help menu: the top-right ? icon.

  • User avatar: when signed in, next to the ? icon. Click for your account and to sign out. This identity is shared across all Mosart Web Apps.

2 Assets panel

Holds the building blocks that you add to stories.

  • Viz Mosart automation templates: always available. The set depends on the connected Viz Mosart server's template set.

  • Show assets: reached from the story rather than from this panel. Use Insert show asset on an item for a saved graphic, or Add show asset to story in the story header for a saved automation template. See Show Assets above.

  • Viz Pilot Edge: available when Viz Pilot Edge is configured.

  • Viz Flowics: available when Viz Flowics is configured.

Open an integration from the narrow rail down the side of the panel, one button per integration. The button of the open integration is highlighted, and clicking it again closes the integration. The rail is one Tab stop: ↑ / ↓ move between the integrations, and Enter or Space opens or closes one. Each button carries the integration's name, so a screen reader announces which one it is and whether it is open.

Switching away from an integration and back does not reload it, so a graphic you are part-way through building is still there when you return.

If Showmaker cannot reach an integration, the panel shows <name> is not available, with Showmaker could not reach this integration. Check that it is running, then close and reopen it. Its button stays on the rail.

Drag the seam between the panel and the story editor to give an integration more room.

3 Story editor

The centre panel lists all stories and their content in order. Selecting a story in the story list scrolls the editor to it.

  • Saving and live sync. All edits save automatically as you make them; there is no Save button. While the rundown is Active, changes are pushed to Viz Mosart over a live connection.

  • Undo. If you delete a story or an item by mistake, a toast offers Undo, and Ctrl+Z does the same.

  • Copy and paste a story. Copy story puts a story on the clipboard; Paste story appends the copy at the end of the rundown, and Paste story as next puts it after the current one. The clipboard works across rundowns and templates in the same session.

Story header

  • Story title: editable inline.

  • Auto / Manual toggle: a per-story view filter. Auto hides manual items so you see only what runs automatically; Manual shows only manual items. Each story has its own setting, and it does not affect what is sent to Viz Mosart.

  • Planned duration: the story's duration. This can be calculated for you; see Timing from the Script.

  • Options menu: Float, the approval entries (see Story Approval below), Copy, Duplicate, Paste item, Paste story as next, Delete.

  • Comments: opens the comments for this story.

Story body

The editing area inside a story, where you add and arrange the elements that control Viz Mosart templates, graphics, timing and scripts. A story can hold any combination of:

  • Automated item: a Viz Mosart template that runs automatically.

  • Manual item: an item the operator can select during the show. Manual items are styled differently from scheduled ones so the two are not confused, and they are listed separately.

  • Story note: pinned to the top of the story, a free-text field for editorial context or instructions. It stays visible while you build the automation underneath, and can be dragged under any item to become that item's on-air script.

  • Script field: presenter or editorial text attached to a specific item.

  • Graphic: a Viz Pilot Edge or Viz Flowics element attached to an item.

  • Clip: a video playback element from the media server, attached to an item.

Secondary items

An item can carry secondary items, for example an overlay graphic attached to a camera template. Secondary items have their own actions, available from the handle or by double-clicking.

Each secondary item has a target button that gathers its destination and timing in one place. From it you set where the graphic goes and how it comes off air:

Take-out method

Meaning

Duration

Taken out after a set time.

Item end

Taken out with its item.

Story end

Taken out with the story.

Open end

Taken out manually by the operator.

Overlay graphics can also have their destination changed here, without leaving the rundown editor. While you drag a secondary item, a Drop here slot shows where it will land, as it does for a primary item (see To manage a story and its items). Secondary items can be moved between the scheduled and manual tabs.

4 Story list and navigation panel

An ordered list of every story in the rundown, with controls to add, reorder, float, copy and delete.

  • Add story (+): appends a new empty story. Hold Shift to add it as the next story, below the selected one.

  • More options: Import stories brings in stories from a prepared CSV or Excel file, mapping each row to a new story at the end of the rundown. Paste pastes a story from the clipboard.

  • Story options (click the handle without dragging): Float story marks the story to be skipped during playout. Floated stories are drawn with diagonal stripes and are not sent to air, but stay in the rundown for reference. Also Copy, Duplicate and Delete, and the approval entries; see Story Approval below.

  • Drag to reorder: drag a row by its handle. Numbering updates automatically.

  • Items counter: the number of scheduled and manual items in the story.

  • Property chips: the values a story has set, shown on its row. See Story Properties below.

  • Approval strip: the story's editorial state, as a coloured strip beside its number. See Story Approval below.

Tip: Adding a story is a frequent action, so there are two ways to do it: the + icon in the story list header, and the button at the foot of the editor area. Both append a new empty story; the lower one also scrolls it into view.

Resizing the story list

The story list can be widened. Drag the seam down its right-hand edge, or focus the handle and step it with the arrow keys. A single click on the handle puts the list back to its original width, and its tooltip reads Resize the story list, or click to reset its width.

The list never becomes narrower than the width it has always had, and it cannot be dragged wide enough to squeeze out the story editor; the ceiling is lower again while a plugin panel is open. The width you choose is remembered for you in that browser, so it survives a reload. Only the story list resizes: the Story properties panel keeps its own width and is pushed along.

Story Properties

A story can carry editorial metadata alongside its automation, so that a rundown can be read for its state and not only its running order. There are two kinds.

Show-defined properties are authored once per show and offered to every story in it: an administrator sets up a property name and the list of values a story may choose from, and a story then picks one value per property from a dropdown. See Setup and Administration of Showmaker for how they are defined.

Custom story properties are free-form name and value pairs typed on the story itself, with no show-level setup. Anyone who can edit the rundown can add them; they are not restricted to administrators.

The Story properties panel

Both kinds live in the Story properties panel, opened with the toggle at the right of the story list header, tooltip Story properties. The toggle stays disabled until a story is selected, with the tooltip Select a story to see its properties.

The panel header shows the story's position as Story <n>, its title, and a Float chip when the story is floated. It has two tabs:

  • Properties: the story's Approval first (see Story Approval below), then the show-defined properties, each with its dropdown, then the custom rows. The custom section's heading carries a count of the rows that have both a name and a value.

  • Synopsis: a plain free-text field for a brief description of the story. Unlike a property value it gets no chip on the story list.

Empty states tell you which kind is missing: with nothing defined on the show the panel reads No properties defined at the show level; with no custom rows yet, No custom properties yet, with Add first property to start one. Later rows are added with Add property and removed with Remove property.

Properties, custom rows and the synopsis save as you type. They are shared live with everyone else in the rundown, they travel with a story or a rundown that is duplicated, and they come back with a story restored by undo.

Names shared with show-defined properties

A custom row whose name matches a property the show already defines is flagged Already defined by the show. The panel's other name checks appear the same way: Name required for a row that has a value but no name, and Duplicate name for two custom rows with the same name. In each case the row is kept rather than refused, so the message is telling you to rename it rather than blocking the edit. Matching ignores case and surrounding spaces.

Property chips on the story row

Each story row shows the values that story has set, as chips. A chip's tooltip reads "Property: Value", so a chip carrying only its value still says what it is. Clicking any chip opens the Story properties panel for that story, and a story with no values shows a dotted add control in its footer instead, tooltip Add properties, which opens the same panel.

At most three chips fit on a row and the rest collapse into a +N chip whose tooltip lists what it stands for. Which three are shown is deliberate: coloured values take the places under the cap and the uncoloured ones are the ones that fold into +N, because a colour is a deliberate mark of something to notice. The chips that are shown still sit in the order the show defines them, so promoting a value does not move it between rows.

A coloured chip always keeps its text label, so nothing depends on being able to tell the colours apart.

Colours

A show-defined value can carry a colour, so a status reads at a glance down the story list. The colour is chosen in one place only, the Story properties section of the Show settings page, from a fixed palette of ten named colours.

A colour then shows up in exactly three places: the value's own chip on the Show settings page, a dot in front of each option in the story's value dropdown, and the value's chip on the story list row, filled in that colour. Only show-defined values can be coloured: custom properties always draw plain, and the chips in the filter panel are never coloured.

Filtering the story list

The funnel button in the story list header filters the list by approval state and property value. Its tooltip is Filter, and a badge on it counts how many values are currently picked. It is always available, because every story has an approval state to filter by.

The panel is headed Filter by, with Clear all beside it while a filter is active. It lists an Approval row first, with a chip for each state: Draft, Ready, Approved and Changed since approval. Below it comes one row per property: the show-defined properties first, then one row for each custom property name in use anywhere in this rundown, whose chips are the values those stories actually typed. A custom row is distinguished only by its tooltip, which reads "<name> (custom)", so a show property and a custom property sharing a name give two rows that look alike.

Pick values as chips. Two or more values under one property match any of them, and the panel says so: Values within a property match any of the ones you pick. Across properties, Match decides: All requires the story to match every filtered property, Any at least one. The Approval row counts as a property here. Names and values both ignore case, so Colour and colour are one row, Red and red one chip.

A status line reads Showing {shown} of {total} stories, and Filter cleared, showing every story once the filter goes. When nothing matches you get No stories match this filter and the hint Pick different values, or clear the filter to see every story. Adding a story also clears it.

Three behaviours are worth knowing before you rely on it:

  • The filter hides non-matching stories in the story list and in the editor area alike, and the selection follows it. If the selected story stops matching, the selection moves to the first story still shown.

  • Adding a story while a filter is active clears the filter, so the new story is never hidden.

  • Dragging to reorder is off while a filter is active. The story handle still opens the story menu, and the numbering keeps each story's real position in the rundown.

Info: If an administrator removes a property, or removes one of its values, the values stories had already chosen stay in the data but stop appearing anywhere, on the story row and in the panel alike, and the list can no longer be filtered by them. Putting the value back, spelled the same way, brings them back.

Story Approval

A story carries an editorial state, so a producer can tell at a glance which stories have been read and signed off and which still need work. There are three states: Draft, Ready and Approved. Every story starts as a draft.

An approval records who gave it and when, and it stands only for the story as it was read. Once the title, the text of a script or the list of items changes, the approval lapses: the story reads Changed since approval, still naming who approved it and when, until someone reads it and approves it again or the change is reversed. Adding, removing or reordering items counts, and so does changing an item's clip, template or variant. Timing and metadata do not: planned and item durations, in-times, destinations, transitions, story properties and the synopsis can all be edited without lapsing an approval. Nor does editing the text in a graphic, such as the name on a lower third.

Seeing the state

  • Story list: a narrow strip between each story's number and its body. Green with a check pattern is approved, a dashed blue band is ready, and yellow is changed since approval. A draft shows only a faint track. Hover a coloured strip for the state and, for an approval, who gave it and when.

  • Story properties panel: the Approval section at the top of the Properties tab has a chip for each state. Under the chips, a draft reads Not yet marked as ready, a ready story Waiting for someone to read and approve it, and an approved story names who approved it and when. A lapsed approval adds the note The title, script or items changed after this approval. Read the story again before approving it. with an Approve again button.

  • Story library: the Stories tab has an Approval column that names every state, a draft included. Sorting by it puts the outstanding work first: drafts, then ready stories, then changed since approval, with approved stories last. An open library story also shows its state as a badge in its bar, ahead of its timings.

  • Filter: the story list filter has an Approval row, so you can show only the stories in a given state. See Filtering the story list above.

  • Changes panel: approval moves appear in the timeline as approved, marked ready and sent back to draft. A lapse has no entry of its own, because the edit that caused it is already listed. Approve again adds no entry either.

Changing the state

Changing a story's approval needs the showmaker-admin role. A viewer sees the state everywhere but cannot change it. There are four ways to change it:

  • Pick a chip in the Approval section of the Story properties panel.

  • Use any story menu: the handle in the story list, the options menu in the story header, the menu in an open library story's bar, or a story's menu in the Stories tab. The menu offers only the moves that change something: a draft can be marked ready or approved directly, a ready story approved or sent back, an approved story sent back, and a changed one approved again or sent back. The entries are Mark as ready, Approve story, which reads Approve again on a changed story, and Back to draft.

  • Press Shift + R to mark the selected story ready, Shift + A to approve it (or approve it again after a change), or Shift + D to send it back to draft. The keys follow the same rules as the menu, and in the Stories tab they act on the focused story.

  • In an open library story, click the badge in its bar to move the story on one step: a draft to ready, ready to approved, approved back to draft, and a changed story to approved again. Its tooltip names the step it will take.

Approving records you as the approver, at the current time. With authentication off there are no user identities, so an approval is credited to the anonymous name shown for that browser, such as Anonymous Kiwi. Sending a story back to Ready or Draft removes the approval, and its approver and time with it. Approval changes reach everyone in the rundown without a reload.

An approval belongs to one story as it was read, so it does not carry over to a copy: a duplicated or pasted story, and every story in a duplicated rundown, starts as a draft. A library story moved into a rundown keeps its approval, because it is the same story. A copy (Keep a copy in the library, or placing into several rundowns) starts as a draft.

Show Settings

A show's configuration lives on its own Show settings page. Open it from the settings glyph in the top bar, which is on the landing page, in the rundown editor, in an open library story and on the Show assets page, tooltip Show settings (P), or press P. It is for administrators only, and only while a show is selected.

The page holds, in order: the default for new rundowns in this show, either a blank rundown or one seeded from a chosen rundown template; Auto-calculate planned duration from script with its Reading-speed presets; Auto-calculate story duration; Story properties; and Automatically delete old rundowns.

There is no Save or Cancel. The page saves as you go, and a line in its bar reports the state as Saving…, All changes saved, Couldn't save changes, or Fix the highlighted errors to save. The Back arrow, shortcut B, returns to wherever you opened the page from, and the home icon returns to the library.

Where the show has no rundown templates yet, the auto-select option is unavailable, with the tooltip Create a rundown template first and a link to the Templates tab.

For the full detail of every setting, including how story properties and their colours are defined, see Setup and Administration of Showmaker.

Automatically delete old rundowns

Automatically delete old rundowns clears a show's old rundowns on a schedule, so a long-running programme does not accumulate them forever. Set Delete rundowns older than a number of days, and a Frequency of Daily or Weekly; a weekly schedule also takes a Day of week and a Time of day. The schedule is shown and set on your own clock, whatever region you are in.

Preview opens Rundowns that would be deleted, listing the oldest candidates as they stand now, or No rundowns currently qualify.

Four things the purge never touches, which is what makes it safe to switch on:

  • rundown templates;

  • a rundown that is on air;

  • a rundown whose planned start is still in the future, so a show assembled well in advance is not deleted before it airs;

  • anything newer than the window. A rundown's age is measured from when it was last edited, falling back to when it was created.

Warning: Deleted rundowns cannot be recovered. Use Preview before you leave the page.

Collaborating on a Rundown

Several people can work on the same rundown at once, and Showmaker makes their presence and their changes visible rather than silent.

Who else is here

The people currently in the rundown are shown as avatars. Each person gets their own colour, and viewers are distinguished from editors, so you can tell at a glance who is reading and who is working.

Comments and mentions

  • Every story can carry comments. Open Story comments from the story, type in Add a comment… and send it. Replies keep the conversation together.

  • Type @ in a comment to mention a colleague. They are notified, and the comment is marked so they can see they were mentioned.

  • A story with activity you have not seen is flagged, so you do not have to open each story to check.

Comments and changes

Two buttons in the rundown's top bar open two panels of their own:

  • Comments: every comment and mention in this rundown, with unread ones counted. Mentions from other rundowns are gathered separately, so a mention cannot be missed just because you were somewhere else.

  • Changes: an attributed timeline of what changed in this rundown, showing who did it and when. Use it before air to review what has moved since you last looked. Approvals are listed too; see Story Approval above.

Info: The mention picker is populated from the people who have signed in to Mosart Web Apps. With authentication switched off there are no identities to choose from, so the picker is empty.

Timing from the Script

A story's timing can be derived from the material itself rather than typed in by hand. Both settings are per show, on the Show settings page.

  • Auto-calculate planned duration from script: when a script is added to a story item, the item's planned duration is set from the talent's reading speed.

  • Auto-calculate story duration: each story's planned duration is set from the sum of its item durations.

Reading-speed presets

Reading speed varies by presenter, so it is kept as a named list of reading-speed presets: a preset name, for example the talent's name, and a speed. A show may hold up to four presets, and Add preset disappears once the fourth exists. Pick the right preset for a script.

A reading speed must be a whole number between 60 and 400 words per minute; the field says Use 60-400 wpm otherwise.

Info: Remove is disabled for two reasons, each with its own tooltip. On the show's default preset it reads The default preset can't be deleted. Set another preset as default first, so there is always a speed to fall back on. On the only remaining preset, while the feature is on, it reads Keep at least one preset while the feature is on.

Deleting a preset asks first. The confirmation names the preset and spells out the consequence: story items using it fall back to the show's default preset, and any durations calculated from script are recalculated. Where no default preset is set, it says instead that those planned durations stay as they are until one is.

Recording a Story

Where Story Recorder is enabled by your administrator, each story carries recording controls:

  • Record: marks the story to be recorded by the Story Recorder feature.

  • Publish: marks the story for online publishing. This is available with a TriCaster only.

  • Use recording: replaces the story's script with the recorded version.

If you do not see these controls, they have not been enabled. See App Configuration.

Quick Guide to Rundown Operations

To add a Viz Mosart template

  1. Open the Viz Mosart assets panel on the right. The coloured templates represent automation commands controlling devices such as cameras, video servers, graphics engines and audio mixers.

  2. Pick a template and adjust its properties as needed.

  3. Click ADD TO STORY, or drag the template onto a story.

To add a graphic

  1. Open the panel for Viz Mosart, Viz Pilot Edge or Viz Flowics, or select Show assets for one you have already saved.

  2. Pick a graphic and adjust its properties.

  3. Click ADD TO STORY. The graphic is attached to the selected item.

Info: Which graphics panels you see depends on how your administrator has configured Showmaker.

To manage a story and its items

  • Click an item's handle to reveal its actions. You can copy, duplicate, edit, add a script to, change the timing of, or delete it.

  • Click the script icon to edit the script.

  • Drag an item's handle to change its execution order. While you drag, the item travels as a single chip, and an item-sized Drop here slot opens where it will land: anywhere in a story counts, the story header puts it first and the space below the rows puts it last. Outside a story the cursor shows that you cannot drop there, and letting go cancels the move. An empty story offers its whole box as the slot. On the drop the item is selected, as if you had clicked it.

To work with video clips

  • Search the media server by clip name. Results show the full clip name, and a thumbnail where the media server provides one.

  • Open a clip to preview it at full resolution, with a transport bar, before committing to it.

  • Where a TriCaster is used, a clip can be uploaded to its clip server from inside Showmaker.

Rundown Templates View

A rundown template defines the structure of a rundown without specific content. Use templates for recurring programmes and standard show formats. Template lists work like the Rundowns View, so refer to that section for how to manage them.

Info: The differences, reflecting what a template is for:

  • Template editing is local. Once a rundown has been created from a template it is independent, so editing the template later affects only new rundowns created from it.

  • No Active or Ready to air. Templates are never synced to Viz Mosart and never go on air, so those badges and controls are absent.

  • No Studio badge. Studio assignment is a rundown property. A rundown created from a template inherits the show's studio, or whatever override is set on the rundown.

  • Options adapted for templates: Open, Edit, Duplicate and Delete, with no Create template entry. To build a rundown from a template, use New rundown and pick the template there.

Keyboard Shortcuts

Open this list inside Showmaker at any time with K, or pick Keyboard Shortcuts from the Help menu.

The tables below follow the same grouping as that in-product list, because the same action often works both on the landing page and in the rundown editor. Shortcuts marked Administrator need the showmaker-admin role, and are hidden from the in-product list for a user who does not have it.

Shows

Action

Shortcut

Administrator

Open show

O

New show

S

Yes

Edit show

E

Yes

Show settings

P

Yes

Rundowns and templates

Action

Shortcut

Administrator

Browse list of rundowns

↑ / ↓

Focus search (Find)

F

Switch rundown / templates tab

V

Create new rundown

R

Yes

Create new template

T

Yes

Make active

A

Yes

Go - ready to air

G

Yes

Edit rundown

Shift + E

Yes

Duplicate rundown

Ctrl + D

Yes

Create template from rundown

Shift + T

Yes

Delete rundown

Delete

Yes

Stories

Action

Shortcut

Administrator

Browse stories

Shift + ↑ / ↓

Add story

N

Yes

Edit story title

E

Yes

Reorder story

Shift + Alt + ↑ / ↓

Yes

Copy / Paste story

Ctrl + Shift + C / V

Yes

Duplicate story

Ctrl + Shift + D

Place library story in a rundown

Shift + P

Yes

Mark story as ready

Shift + R

Yes

Approve story, or approve it again after a change

Shift + A

Yes

Send story back to draft

Shift + D

Yes

Delete story

Shift + Delete or Shift + Backspace

Yes

Import from CSV

Ctrl + I

Yes

Items

Action

Shortcut

Administrator

Navigate Items

↑ / ↓

Reorder item

Alt + ↑ / ↓

Yes

Copy / Paste item

Ctrl + C / V

Yes

Delete item

Delete or Backspace

Yes

Toggle Manual Assets

M

Scripts

Action

Shortcut

Administrator

Add script to item

S

Yes

Edit script section

Shift + S

Yes

General

Action

Shortcut

Administrator

Home / return to library

H

Show keyboard shortcuts

K

Not in the in-product list

These work but are not shown by K:

  • Undo delete, Ctrl + Z, for administrators.

  • Open the highlighted rundown, Enter or Space.

  • Back, B, on the Show settings page only.

  • Insert as an alternative to N for adding a story, and Home as an alternative to H.

  • On the Stories tab, Enter or Space opens the focused story, and for administrators Shift + E renames it, Ctrl + D duplicates it and Delete deletes it.

  • In Place story, Shift + ↑ / ↓ moves the story in the running order.

Examples, Videos, Further Guidance

Showmaker is evolving rapidly. Below is a starting point for finding useful descriptions online.

Viz University

Showmaker training is offered free of charge to registered customers at Viz University.

Documentation updates

As development evolves, the documentation is continually updated. Between software updates, the latest documentation is available at the Vizrt Documentation Center.