Viz Mosart is capable of connecting to a variety of graphic engines available from many different manufacturers.
AV Automation handles full frame graphics playout, from a primary template type in the rundown.
The properties available depend on the system to be used:
Vizrt Settings
General Tab
Engines: Enables connection to each Viz Engine. Viz Mosart supports five graphics engine connections when checked.
Host: Hostname or IP address to Viz Engine.
Note: A port other than the default (6100) should be added as an appendix to the host. For example: 127.0.0.1:6101 and not to the Port field.
Mirroring
You can add multiple Vizrt Viz Engines to any of the five graphics connections.
- Separate the engine name with a comma (,).
For example: engine1:port1, engine2:port2, engine3:port3
Note:
All mirrored engines will share the same MSE.
You can add up to 9 engines.
Port: PDB only: Port to communicate with the Viz Engine. Default:
6100
.Handler name: Media Sequencer only: Internal Media Sequencer handler name.
MSE Host: Media Sequencer only: Hostname or IP address to the machine running the Media Sequencer.
Note: For Media Sequencer, both Handler name and MSE Host must be specified.
Creating a backup MSE
You can define a backup MSE here by adding a second IP after a ";"
Encoding: Font encoding for the Viz Engine. Default: UTF-8.
Clicked Preview: Enables the “click on full screen graphic element” to be taken on the preview engine.
Auto Preview: Enable to automatically take all full screen graphic elements in the preview engine.
Preview engine: The number of the Viz Engine that is selected to be the preview engine.
Database
Configure MSE database settings: Enable to update the database settings in the Media Sequencer with the details below.
User: Username on the Oracle database. Default: pilot.
Password: Password on the Oracle database. Default: pilot.
Datasource: TNS name or connection string of the Oracle database. Default: vizrtdb.
Schema: Oracle database schema for the Viz Pilot connection. Default: PILOT.
Viz Content Pilot
Connect to VCP client host (check-box):
When checked, enables playout of Viz Pilot elements directly through a Viz Pilot client.
Use of Viz Pilot must be assigned for each template, and the special Viz Pilot macrosmosart_load
,mosart_start
andmosart_continue
must exist in Viz Pilot.Note: The "Display name" of both configurations must be exactly the sameHost: Hostname or IP address to the Viz Pilot client.
Port: Port to connect to the Viz Pilot macro port.
Miscellaneous
Mos Playlist: Playlist in VCP that is populated through the Vizrt MOS gateway. Default: NEWS.ON-AIR-NEWS
Info: The playlist name used here cannot be the same as that used in Trio Interface > Engines Setup Tab > Playlist > Playlist name.
Path Externals: Internal Media Sequencer path to the location for handling database elements. Default: external/pilotdb/elements
Local Media Sequencer Engine: Path to the launcher.exe in the Media Sequencer program files folder (only if Media Sequencer is running as a console application on the same machine).
Start MSE if not running: If checked and the Media Sequencer is not running, then AV Automation will try to execute it from the location given below.
Use Concept Override: If the full screen graphics concept should change when a new Graphics Profile is selected, this is configured here. Check to enable the Vizrt Concept Override if your scenes are prepared for this. Requires Viz Pilot 5.2 or later.
Translate Cue for Transition Logic elements: Only applicable when using Transition Logic full screen graphics as the Media Sequnecer ignores a normal cue command for these items.
No translate: Send cue command to the Media Sequencer (on Media Sequencer versions below 1.20 no cue will be performed).
Take: Use a take command when cuing.
Take out: Use a take out command when cuing.
Take out full screen graphics: Check to take out full screen graphics. By default, Viz Mosart will not do a takeout for full screen graphics.
Apply Channel Name to Elements: This will send the Channel name to be displayed with the graphic elements in the GUI.
Show Tab
It is mandatory to have an exclusive (non-null) value for Show path configured!
Deko Settings
Engines: Enables the connections to the Deko engines. Viz Mosart supports five graphics engine connections when checked.
COM port: Serial ports connected to the Deko engines.
Mach. Id: Machine IDs of the Deko engines. Valid range is
0
to9
. Leave blank to send global commands.Default Directory: The folder on the Deko engine that contains the graphics templates.
Clicked Preview: Click on full-screen graphic element to send to the Preview engine.
Auto Preview: Automatically send full-screen graphic element to the Preview engine.
Preview engine: Defines the Deko engine number.
XPression Settings
Engines: Check to enable the connections to the XPression engines. Viz Mosart supports five graphics engine connections.
Host: Hostname or IP address to the XPression engine.
Channel: Output channel from the XPression engine. Use
0
for default channel.Channel list: Output channel(s) to be cleared when Channel is set to 0.
Default directory: The folder on the XPression engine that contains the graphics templates.
Clicked Preview: Click on full-screen graphic element to send to the Preview engine.
Auto Preview: Automatically send full-screen graphic element to the Preview engine.
Preview engine: Defines the XPression engine number.
Orad Settings
Engines: Check to enable the connections to the Orad engines. Viz Mosart supports five graphics engine connections.
Host: Hostname or IP address to the Orad engine. Include the IP port number, for example 172.20.51.55:10001.
Channel: Output channel from the Orad engine. Use
0
for default channel.Channel list: Output channel(s) to be cleared when Channel is set to 0.
Default directory: The folder on the Orad engine that contains the graphics templates.
Clicked Preview: Click on full-screen graphic element to send to the Preview engine.
Auto Preview: Automatically send full-screen graphic element to the Preview engine.
Preview engine: Defines the Orad engine number.
Pixel Power Settings
Engines: Check to enable the connections to the Pixel Power engines. Viz Mosart supports five graphics engine connections.
Host: Hostname or IP address to the Pixel Power engine.
Port: Port to communicate with the Pixel Power engine.
Default directory: The folder on the Pixel Power engine that contains the graphics templates.
Clicked Preview: Click on full-screen graphic element to send to the Preview engine.
Auto Preview: Automatically send full-screen graphic element to the Preview engine.
Preview engine: Defines the Pixel Power engine number.
Chyron Settings
Engines: Check to enable the connections to the Chyron engines. Viz Mosart supports five graphics engine connections.
Host: Hostname or IP address to the Chyron engine.
Channel: Output channel from the Chyron engine.
Channel list: Output channel(s) to be cleared when Channel is set to 0.
Default directory: The folder on the Chyron engine that contains the graphics templates.
Clicked Preview: Click on full-screen graphic element to send to the Preview engine.
Auto Preview: Automatically send full-screen graphic element to the Preview engine.
Preview engine: Defines the Chyron engine number.